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authortruelight <truelight@openttd.org>2004-08-20 09:32:32 +0000
committertruelight <truelight@openttd.org>2004-08-20 09:32:32 +0000
commit788ace088d8b3ba2afd77a8b21b532abc40d9eba (patch)
tree493248c0850e836b9a0d35c0fdddf9673b2a01b3 /aystar.h
parent80b1e25b6ce190a773ab9fe50927a983c8f2d038 (diff)
downloadopenttd-788ace088d8b3ba2afd77a8b21b532abc40d9eba.tar.xz
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
Diffstat (limited to 'aystar.h')
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+/*
+ * This file has the header for AyStar
+ * AyStar is a fast pathfinding routine and is used for things like
+ * AI_pathfinding and Train_pathfinding.
+ * For more information about AyStar (A* Algorithm), you can look at
+ * http://en.wikipedia.org/wiki/A-star_search_algorithm
+ */
+
+#ifndef AYSTAR_H
+#define AYSTAR_H
+
+#include "queue.h"
+
+//#define AYSTAR_DEBUG
+enum {
+ AYSTAR_FOUND_END_NODE,
+ AYSTAR_EMPTY_OPENLIST,
+ AYSTAR_STILL_BUSY,
+ AYSTAR_NO_PATH,
+ AYSTAR_LIMIT_REACHED,
+ AYSTAR_DONE
+};
+
+enum{
+ AYSTAR_INVALID_NODE = -1,
+};
+
+typedef struct AyStarNode AyStarNode;
+struct AyStarNode {
+ uint tile;
+ uint direction;
+ uint user_data[2];
+};
+
+// The resulting path has nodes looking like this.
+typedef struct PathNode PathNode;
+struct PathNode {
+ AyStarNode node;
+ // The parent of this item
+ PathNode *parent;
+};
+
+// For internal use only
+// We do not save the h-value, because it is only needed to calculate the f-value.
+// h-value should _always_ be the distance left to the end-tile.
+typedef struct OpenListNode OpenListNode;
+struct OpenListNode {
+ int g;
+ PathNode path;
+};
+
+typedef struct AyStar AyStar;
+/*
+ * This function is called to check if the end-tile is found
+ * return values can be:
+ * AYSTAR_FOUND_END_NODE : indicates this is the end tile
+ * AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
+ */
+typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
+
+/*
+ * This function is called to calculate the G-value for AyStar Algorithm.
+ * return values can be:
+ * AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
+ * Any value >= 0 : the g-value for this tile
+ */
+typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
+
+/*
+ * This function is called to calculate the H-value for AyStar Algorithm.
+ * Mostly, this must result the distance (Manhattan way) between the
+ * current point and the end point
+ * return values can be:
+ * Any value >= 0 : the h-value for this tile
+ */
+typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
+
+/*
+ * This function request the tiles around the current tile and put them in tiles_around
+ * tiles_around is never resetted, so if you are not using directions, just leave it alone.
+ * Warning: never add more tiles_around than memory allocated for it.
+ */
+typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
+
+/*
+ * If the End Node is found, this function is called.
+ * It can do, for example, calculate the route and put that in an array
+ */
+typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
+
+// For internal use, see aystar.c
+typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode* start_node);
+typedef int AyStar_Main(AyStar *aystar);
+typedef int AyStar_Loop(AyStar *aystar);
+typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
+typedef void AyStar_Free(AyStar *aystar);
+typedef void AyStar_Clear(AyStar *aystar);
+
+struct AyStar {
+/* These fields should be filled before initting the AyStar, but not changed
+ * afterwards (except for user_data and user_path)! (free and init again to change them) */
+
+ /* These should point to the application specific routines that do the
+ * actual work */
+ AyStar_CalculateG* CalculateG;
+ AyStar_CalculateH* CalculateH;
+ AyStar_GetNeighbours* GetNeighbours;
+ AyStar_EndNodeCheck* EndNodeCheck;
+ AyStar_FoundEndNode* FoundEndNode;
+
+ /* These are completely untouched by AyStar, they can be accesed by
+ * the application specific routines to input and output data.
+ * user_path should typically contain data about the resulting path
+ * afterwards, user_target should typically contain information about
+ * what where looking for, and user_data can contain just about
+ * everything */
+ void *user_path;
+ void *user_target;
+ uint user_data[10];
+
+ /* How many loops are there called before AyStarMain_Main gives
+ * control back to the caller. 0 = until done */
+ byte loops_per_tick;
+ /* If the g-value goes over this number, it stops searching
+ * 0 = infinite */
+ uint max_path_cost;
+ /* The maximum amount of nodes that will be expanded, 0 = infinite */
+ uint max_search_nodes;
+
+ /* These should be filled with the neighbours of a tile by
+ * GetNeighbours */
+ AyStarNode neighbours[12];
+ byte num_neighbours;
+
+ /* These will contain the methods for manipulating the AyStar. Only
+ * main() should be called externally */
+ AyStar_AddStartNode* addstart;
+ AyStar_Main* main;
+ AyStar_Loop* loop;
+ AyStar_Free* free;
+ AyStar_Clear* clear;
+ AyStar_CheckTile* checktile;
+
+ /* These will contain the open and closed lists */
+
+ /* The actual closed list */
+ Hash ClosedListHash;
+ /* The open queue */
+ Queue OpenListQueue;
+ /* An extra hash to speed up the process of looking up an element in
+ * the open list */
+ Hash OpenListHash;
+};
+
+
+void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node);
+int AyStarMain_Main(AyStar *aystar);
+int AyStarMain_Loop(AyStar *aystar);
+int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
+void AyStarMain_Free(AyStar *aystar);
+void AyStarMain_Clear(AyStar *aystar);
+
+/* Initialize an AyStar. You should fill all appropriate fields before
+ * callling init_AyStar (see the declaration of AyStar for which fields are
+ * internal */
+void init_AyStar(AyStar* aystar, Hash_HashProc hash, uint num_buckets);
+
+
+#endif