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authorDarkvater <darkvater@openttd.org>2006-10-13 23:08:55 +0000
committerDarkvater <darkvater@openttd.org>2006-10-13 23:08:55 +0000
commit9c508259a93132b1176df7ec7633e3c112a50fc7 (patch)
tree27aa1f9683597d8851d4ee020abe01f964bb8c96 /airport.h
parentc84ffc2f1f97d52873430ba40552fdc99dcadc27 (diff)
downloadopenttd-9c508259a93132b1176df7ec7633e3c112a50fc7.tar.xz
(svn r6768) -Cleanup: For airports change *Airport to *apc (variable naming coding style
conformance (AirportFTAClass), *FA to *apFA (to better reflect its type AirportFTAbuildup), and ->next_in_chain into ->next.
Diffstat (limited to 'airport.h')
-rw-r--r--airport.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/airport.h b/airport.h
index 785573cc6..2dcbd1660 100644
--- a/airport.h
+++ b/airport.h
@@ -141,11 +141,11 @@ typedef struct AirportFTAClass {
// internal structure used in openttd - Finite sTate mAchine --> FTA
typedef struct AirportFTA {
- byte position; // the position that an airplane is at
- byte next_position; // next position from this position
- uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
- byte heading; // heading (current orders), guiding an airplane to its target on an airport
- struct AirportFTA *next_in_chain; // possible extra movement choices from this position
+ byte position; // the position that an airplane is at
+ byte next_position; // next position from this position
+ uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
+ byte heading; // heading (current orders), guiding an airplane to its target on an airport
+ struct AirportFTA *next; // possible extra movement choices from this position
} AirportFTA;
void InitializeAirports(void);