diff options
author | truelight <truelight@openttd.org> | 2005-01-06 22:31:58 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-01-06 22:31:58 +0000 |
commit | 63e97754fbf907cfefd277087bfbac5e0d4434e8 (patch) | |
tree | 254702245ba43d006f4823111d0c2c592fb701ca /aircraft_gui.c | |
parent | a4111363c0def2ccec66ef28b5e8169e8a2df2f0 (diff) | |
download | openttd-63e97754fbf907cfefd277087bfbac5e0d4434e8.tar.xz |
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
Diffstat (limited to 'aircraft_gui.c')
-rw-r--r-- | aircraft_gui.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/aircraft_gui.c b/aircraft_gui.c index 5bf84875c..0228e3691 100644 --- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -51,7 +51,7 @@ void CcBuildAircraft(bool success, uint tile, uint32 p1, uint32 p2) Vehicle *v; if (success) { - v = &_vehicles[_new_aircraft_id]; + v = GetVehicle(_new_aircraft_id); if (v->tile == _backup_orders_tile) { _backup_orders_tile = 0; RestoreVehicleOrders(v, _backup_orders_data); @@ -217,7 +217,7 @@ static void AircraftRefitWndProc(Window *w, WindowEvent *e) { switch(e->event) { case WE_PAINT: { - Vehicle *v = &_vehicles[w->window_number]; + Vehicle *v = GetVehicle(w->window_number); const byte *b; int sel; int x,y; @@ -296,7 +296,7 @@ static void AircraftRefitWndProc(Window *w, WindowEvent *e) } break; case 4: /* refit button */ if (WP(w,refit_d).cargo != 0xFF) { - Vehicle *v = &_vehicles[w->window_number]; + Vehicle *v = GetVehicle(w->window_number); if (DoCommandP(v->tile, v->index, WP(w,refit_d).cargo, NULL, CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT))) DeleteWindow(w); } @@ -339,7 +339,7 @@ static void ShowAircraftRefitWindow(Vehicle *v) static void AircraftDetailsWndProc(Window *w, WindowEvent *e) { int mod; - Vehicle *v = &_vehicles[w->window_number], *u; + Vehicle *v = GetVehicle(w->window_number), *u; switch(e->event) { case WE_PAINT: @@ -534,7 +534,7 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e) { switch(e->event) { case WE_PAINT: { - Vehicle *v = &_vehicles[w->window_number]; + Vehicle *v = GetVehicle(w->window_number); uint32 disabled = 1<<8; StringID str; @@ -595,7 +595,7 @@ static void AircraftViewWndProc(Window *w, WindowEvent *e) } break; case WE_CLICK: { - Vehicle *v = &_vehicles[w->window_number]; + Vehicle *v = GetVehicle(w->window_number); switch(e->click.widget) { case 5: /* start stop */ @@ -832,7 +832,7 @@ static void AircraftDepotWndProc(Window *w, WindowEvent *e) HandleButtonClick(w, 5); - v = &_vehicles[WP(w,traindepot_d).sel]; + v = GetVehicle(WP(w,traindepot_d).sel); WP(w,traindepot_d).sel = INVALID_VEHICLE; _backup_orders_tile = v->tile; @@ -979,7 +979,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) w->widget[1].unkA = STR_A009_AIRCRAFT; } else { /* Station Name -- (###) Aircraft */ - SetDParam(0, DEREF_STATION(station)->index); + SetDParam(0, GetStation(station)->index); SetDParam(1, w->vscroll.count); w->widget[1].unkA = STR_SCHEDULED_AIRCRAFT; } @@ -993,7 +993,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length); for (i = w->vscroll.pos; i < max; ++i) { - Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index); + Vehicle *v = GetVehicle(vl->sort_list[i].index); StringID str; assert(v->type == VEH_Aircraft && v->subtype <= 2); @@ -1047,7 +1047,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) if (id_v >= vl->list_length) return; // click out of list bound - v = DEREF_VEHICLE(vl->sort_list[id_v].index); + v = GetVehicle(vl->sort_list[id_v].index); assert(v->type == VEH_Aircraft && v->subtype <= 2); |