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authorpeter1138 <peter1138@openttd.org>2006-06-07 07:20:28 +0000
committerpeter1138 <peter1138@openttd.org>2006-06-07 07:20:28 +0000
commitd286235a6ada2616c4e19fbfff565867e379bc21 (patch)
tree4539d4235dbbf4c3b1a8fdac043c17f06e9fe707 /aircraft_cmd.c
parent4a26eb083b7de1834257ceacb338e0a0c07dab00 (diff)
downloadopenttd-d286235a6ada2616c4e19fbfff565867e379bc21.tar.xz
(svn r5146) - NewGRF: Support selection of aircraft default cargo type by checking its refit mask. If aircraft can be refitted to passengers, no change happens, else the first refittable type is chosen. Also use refit capacity to determine the default capacity.
Diffstat (limited to 'aircraft_cmd.c')
-rw-r--r--aircraft_cmd.c56
1 files changed, 56 insertions, 0 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c
index 7263f51d3..2ef5b0c6f 100644
--- a/aircraft_cmd.c
+++ b/aircraft_cmd.c
@@ -21,6 +21,7 @@
#include "vehicle_gui.h"
#include "table/sprites.h"
#include "newgrf_engine.h"
+#include "newgrf_callbacks.h"
static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport);
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport);
@@ -156,6 +157,34 @@ static int32 EstimateAircraftCost(EngineID engine_type)
}
+/**
+ * Calculates cargo capacity based on an aircraft's passenger
+ * and mail capacities.
+ * @param cid Which cargo type to calculate a capacity for.
+ * @param engine Which engine to find a cargo capacity for.
+ * @return New cargo capacity value.
+ */
+static uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type)
+{
+ const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type);
+
+ assert(cid != CT_INVALID);
+
+ /* An aircraft can carry twice as much goods as normal cargo,
+ * and four times as many passengers. */
+ switch (cid) {
+ case CT_PASSENGERS:
+ return avi->passenger_capacity;
+ case CT_MAIL:
+ return avi->passenger_capacity + avi->mail_capacity;
+ case CT_GOODS:
+ return (avi->passenger_capacity + avi->mail_capacity) / 2;
+ default:
+ return (avi->passenger_capacity + avi->mail_capacity) / 4;
+ }
+}
+
+
/** Build an aircraft.
* @param tile tile of depot where aircraft is built
* @param p1 aircraft type being built (engine)
@@ -192,6 +221,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
+ CargoID cargo;
uint x;
uint y;
@@ -256,6 +286,32 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
u->subtype = 4;
+ /* Danger, Will Robinson!
+ * If the aircraft is refittable, but cannot be refitted to
+ * passengers, we select the cargo type from the refit mask.
+ * This is a fairly nasty hack to get around the fact that TTD
+ * has no default cargo type specifier for planes... */
+ cargo = FindFirstRefittableCargo(p1);
+ if (cargo != CT_INVALID && cargo != CT_PASSENGERS) {
+ uint16 callback = CALLBACK_FAILED;
+
+ v->cargo_type = cargo;
+
+ if (HASBIT(EngInfo(p1)->callbackmask, CBM_REFIT_CAPACITY)) {
+ callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
+ }
+
+ if (callback == CALLBACK_FAILED) {
+ /* Callback failed, or not executed; use the default cargo capacity */
+ v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, v->engine_type);
+ } else {
+ v->cargo_cap = callback;
+ }
+
+ /* Set the 'second compartent' capacity to none */
+ u->cargo_cap = 0;
+ }
+
e = GetEngine(p1);
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;