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authortron <tron@openttd.org>2005-03-23 11:54:20 +0000
committertron <tron@openttd.org>2005-03-23 11:54:20 +0000
commitb0eda62f1e731d4601f5afc66c00ed4ab983542c (patch)
treeb33d8eab3f2dd61886318a2da9cb80fc464bb344 /aircraft_cmd.c
parent59fa2e78e89ac65b2d972689eca12a1dc27aea6e (diff)
downloadopenttd-b0eda62f1e731d4601f5afc66c00ed4ab983542c.tar.xz
(svn r2037) uint -> TileIndex, remove pointless casts, const, misc.
Diffstat (limited to 'aircraft_cmd.c')
-rw-r--r--aircraft_cmd.c24
1 files changed, 9 insertions, 15 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c
index f7c96dbd6..3424f9e5d 100644
--- a/aircraft_cmd.c
+++ b/aircraft_cmd.c
@@ -161,14 +161,14 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 value;
Vehicle *vl[3], *v, *u, *w;
UnitID unit_num;
- uint tile = TILE_FROM_XY(x,y);
+ TileIndex tile = TILE_FROM_XY(x,y);
const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
Engine *e;
if (!IsEngineBuildable(p1, VEH_Aircraft)) return CMD_ERROR;
// Workaround: TODO: make AI players try to build planes in a hangar instead of just an airport tile.
- if (!IsAircraftHangarTile((TileIndex)tile) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
+ if (!IsAircraftHangarTile(tile) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
if (_map_owner[tile] != _current_player && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
@@ -265,19 +265,16 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
->layout for #th position of depot. Since layout must start with depots, it is simple
*/
{
- Station *st;
- const AirportFTAClass *Airport;
- const TileIndexDiffC *cur_depot;
- byte i = 0;
- st = GetStation(_map2[tile]);
- Airport = GetAirport(st->airport_type);
- for (cur_depot = Airport->airport_depots; i != Airport->nof_depots; cur_depot++) {
- if ((uint)(st->airport_tile + ToTileIndexDiff(*cur_depot)) == tile) {
+ const Station* st = GetStation(_map2[tile]);
+ const AirportFTAClass* Airport = GetAirport(st->airport_type);
+ uint i;
+
+ for (i = 0; i < Airport->nof_depots; i++) {
+ if (st->airport_tile + ToTileIndexDiff(Airport->airport_depots[i]) == tile) {
assert(Airport->layout[i].heading == HANGAR);
v->u.air.pos = Airport->layout[i].position;
break;
}
- i++;
}
// to ensure v->u.air.pos has been given a value
assert(v->u.air.pos != MAX_ELEMENTS);
@@ -340,8 +337,7 @@ bool IsAircraftHangarTile(TileIndex tile)
static bool CheckStoppedInHangar(Vehicle *v)
{
- if (!(v->vehstatus&VS_STOPPED) ||
- !IsAircraftHangarTile(v->tile)) {
+ if (!(v->vehstatus & VS_STOPPED) || !IsAircraftHangarTile(v->tile)) {
_error_message = STR_A01B_AIRCRAFT_MUST_BE_STOPPED;
return false;
}
@@ -376,9 +372,7 @@ int32 CmdSellAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
// Invalidate depot
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
-
DoDeleteAircraft(v);
-
}
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); // updates the replace Aircraft window