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authorbjarni <bjarni@openttd.org>2005-01-28 18:10:12 +0000
committerbjarni <bjarni@openttd.org>2005-01-28 18:10:12 +0000
commit41ca1be4ffcd91a3e4d1d27c4a1cd461611bee2a (patch)
tree8f605cb15018eb2674cfea70d40ba5447d08d7a8 /aircraft_cmd.c
parentdce0bbad6c5be2019bc01eb86af6fbdf758d117f (diff)
downloadopenttd-41ca1be4ffcd91a3e4d1d27c4a1cd461611bee2a.tar.xz
(svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching
- Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
Diffstat (limited to 'aircraft_cmd.c')
-rw-r--r--aircraft_cmd.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c
index 353746f09..ac6ed9126 100644
--- a/aircraft_cmd.c
+++ b/aircraft_cmd.c
@@ -37,16 +37,17 @@ static const SpriteID _aircraft_sprite[] = {
// bit 16 is set in the return value if the player do not have any airports with a hangar (like helipads only)
static uint32 FindNearestHangar(Vehicle *v)
{
- /* TODO add a check to see if the aircraft can land at the airport */
Station *st;
- uint32 temp_distance, distance = 65000;
+ uint temp_distance, distance = 0xFFFF;
uint16 index_to_target = 0;
FOR_ALL_STATIONS(st) {
if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
if (GetAirport(st->airport_type)->terminals != NULL) {
- TileIndex airport_tile = st->airport_tile;
- temp_distance = abs((v->x_pos >> 4) - TileX(airport_tile)) + abs((v->y_pos >> 4) - TileY(airport_tile));
+ // don't crash the planes if we know they can't land at the airport
+ if (HASBIT(v->subtype,1) && st->airport_type == AT_SMALL && !_cheats.no_jetcrash.value) continue;
+
+ temp_distance = GetTileDistAdv(v->tile, st->airport_tile);
if (temp_distance < distance) {
distance = temp_distance;
index_to_target = st->index;