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author | celestar <celestar@openttd.org> | 2005-07-20 22:02:58 +0000 |
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committer | celestar <celestar@openttd.org> | 2005-07-20 22:02:58 +0000 |
commit | 18a93cca3d4c590949015ff56e34d8906c60199a (patch) | |
tree | 0116afc35d1c231116095467d18c2295cbffa8f1 /ai_old.c | |
parent | 030c37160db989c0c67ab3817381787e6c8d8d20 (diff) | |
download | openttd-18a93cca3d4c590949015ff56e34d8906c60199a.tar.xz |
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
Diffstat (limited to 'ai_old.c')
-rw-r--r-- | ai_old.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1075,7 +1075,7 @@ static void AiWantPassengerRoute(Player *p) static void AiWantTrainRoute(Player *p) { uint16 r; - p->ai.railtype_to_use = p->max_railtype - 1; + p->ai.railtype_to_use = GetBestRailtype(p); r = (uint16)Random(); if (r > 0xD000) { |