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authortruelight <truelight@openttd.org>2005-01-15 19:06:22 +0000
committertruelight <truelight@openttd.org>2005-01-15 19:06:22 +0000
commitd275109e79c191dde34b71f07e5a39cfeb11fba7 (patch)
tree86e7a6e69dee1414ae1e88cfceffd93f1b28ded2 /ai_new.c
parent732c362deaaa9b6a817a2e82c45d88e33f8f1e90 (diff)
downloadopenttd-d275109e79c191dde34b71f07e5a39cfeb11fba7.tar.xz
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
Diffstat (limited to 'ai_new.c')
-rw-r--r--ai_new.c14
1 files changed, 6 insertions, 8 deletions
diff --git a/ai_new.c b/ai_new.c
index 91219642e..c209ab1ba 100644
--- a/ai_new.c
+++ b/ai_new.c
@@ -502,14 +502,12 @@ static bool AiNew_CheckVehicleStation(Player *p, Station *st) {
// Also check if we don't have already a lot of busses to this city...
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_player) {
- const Order *sched = v->schedule_ptr;
- if (sched != NULL) {
- for (; sched->type != OT_NOTHING; ++sched) {
- if (sched->type == OT_GOTO_STATION &&
- GetStation(sched->station) == st) {
- // This vehicle has this city in his list
- count++;
- }
+ const Order *order;
+
+ FOR_VEHICLE_ORDERS(v, order) {
+ if (order->type == OT_GOTO_STATION && GetStation(order->station) == st) {
+ // This vehicle has this city in its list
+ count++;
}
}
}