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authorcelestar <celestar@openttd.org>2005-01-29 19:41:44 +0000
committercelestar <celestar@openttd.org>2005-01-29 19:41:44 +0000
commit752b3f0dd614217d68f361e2d0b2cc599a37c860 (patch)
treefcefcecfa2ec7dd8e9178d5206788bd62dcf3c53 /ai_build.c
parent885fd2b15c1ae9a1422f82b8bcdd9d1a287c3aa6 (diff)
downloadopenttd-752b3f0dd614217d68f361e2d0b2cc599a37c860.tar.xz
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff.
Diffstat (limited to 'ai_build.c')
-rw-r--r--ai_build.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/ai_build.c b/ai_build.c
index f53d7793f..e4dcf42cd 100644
--- a/ai_build.c
+++ b/ai_build.c
@@ -5,6 +5,7 @@
#include "command.h"
#include "ai.h"
#include "engine.h"
+#include "station.h"
// Build HQ
// Params:
@@ -28,9 +29,9 @@ int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtr
if (type == AI_TRAIN)
return DoCommandByTile(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
else if (type == AI_BUS)
- return DoCommandByTile(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_BUS_STATION);
+ return DoCommandByTile(tile, direction, RS_BUS, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
else
- return DoCommandByTile(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRUCK_STATION);
+ return DoCommandByTile(tile, direction, RS_TRUCK, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
}
// Builds a brdige. The second best out of the ones available for this player