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authortron <tron@openttd.org>2006-06-11 07:17:43 +0000
committertron <tron@openttd.org>2006-06-11 07:17:43 +0000
commit0f5453d95b9ba0105fa504be68b782dd0c8c5987 (patch)
treedefc6d9519b09b75019d83a3a7dceeb800a7f9cf /ai
parent4ba334ffde9b3cd0e6647475fc2e6806c99a5ff9 (diff)
downloadopenttd-0f5453d95b9ba0105fa504be68b782dd0c8c5987.tar.xz
(svn r5222) Misc. smaller changes, mostly const, variable scope and replacing some magic numbers by enums
Diffstat (limited to 'ai')
-rw-r--r--ai/default/default.c247
1 files changed, 128 insertions, 119 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 213ade79e..1b814231f 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -114,9 +114,10 @@ static void AiStateVehLoop(Player *p)
}
/* not reliable? */
- if ((v->age != 0 &&
- GetEngine(v->engine_type)->reliability < 35389) ||
- v->age >= v->max_age) {
+ if (v->age >= v->max_age || (
+ v->age != 0 &&
+ GetEngine(v->engine_type)->reliability < 35389
+ )) {
p->ai.state = AIS_VEH_CHECK_REPLACE_VEHICLE;
p->ai.cur_veh = v;
return;
@@ -148,8 +149,7 @@ static EngineID AiChooseTrainToBuild(RailType railtype, int32 money, byte flag,
}
ret = DoCommand(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
- if (!CmdFailed(ret) && ret <= money &&
- rvi->ai_rank >= best_veh_score) {
+ if (!CmdFailed(ret) && ret <= money && rvi->ai_rank >= best_veh_score) {
best_veh_score = rvi->ai_rank;
best_veh_index = i;
}
@@ -162,16 +162,16 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, int32 money, TileIndex til
{
EngineID best_veh_index = INVALID_ENGINE;
int32 best_veh_cost = 0;
- int32 ret;
-
EngineID i = _cargoc.ai_roadveh_start[cargo];
EngineID end = i + _cargoc.ai_roadveh_count[cargo];
for (; i != end; i++) {
const Engine* e = GetEngine(i);
+ int32 ret;
- if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
+ if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
continue;
+ }
ret = DoCommand(tile, i, 0, 0, CMD_BUILD_ROAD_VEH);
if (!CmdFailed(ret) && ret <= money && ret >= best_veh_cost) {
@@ -187,18 +187,17 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag)
{
EngineID best_veh_index = INVALID_ENGINE;
int32 best_veh_cost = 0;
- int32 ret;
-
- EngineID i = AIRCRAFT_ENGINES_INDEX;
- EngineID end = i + NUM_AIRCRAFT_ENGINES;
+ EngineID i;
- for (; i != end; i++) {
+ for (i = AIRCRAFT_ENGINES_INDEX; i != AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
const Engine* e = GetEngine(i);
+ int32 ret;
- if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
+ if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
continue;
+ }
- if (flag&1) {
+ if (flag & 1) {
if (i<253) continue;
} else {
if (i>=253) continue;
@@ -214,7 +213,7 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag)
return best_veh_index;
}
-static int32 AiGetBasePrice(Player *p)
+static int32 AiGetBasePrice(const Player* p)
{
int32 base = _price.station_value;
@@ -238,23 +237,23 @@ static EngineID AiChooseShipToBuild(byte cargo, int32 money)
}
#endif
-static EngineID AiChooseRoadVehToReplaceWith(Player* p, Vehicle* v)
+static EngineID AiChooseRoadVehToReplaceWith(const Player* p, const Vehicle* v)
{
int32 avail_money = p->player_money + v->value;
return AiChooseRoadVehToBuild(v->cargo_type, avail_money, v->tile);
}
-static EngineID AiChooseAircraftToReplaceWith(Player* p, Vehicle* v)
+static EngineID AiChooseAircraftToReplaceWith(const Player* p, const Vehicle* v)
{
int32 avail_money = p->player_money + v->value;
return AiChooseAircraftToBuild(avail_money, v->engine_type>=253?1:0);
}
-static EngineID AiChooseTrainToReplaceWith(Player* p, Vehicle* v)
+static EngineID AiChooseTrainToReplaceWith(const Player* p, const Vehicle* v)
{
int32 avail_money = p->player_money + v->value;
- int num=0;
- Vehicle *u = v;
+ const Vehicle* u = v;
+ int num = 0;
while (++num, u->next != NULL) {
u = u->next;
@@ -264,7 +263,7 @@ static EngineID AiChooseTrainToReplaceWith(Player* p, Vehicle* v)
return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile);
}
-static EngineID AiChooseShipToReplaceWith(Player* p, Vehicle* v)
+static EngineID AiChooseShipToReplaceWith(const Player* p, const Vehicle* v)
{
error("!AiChooseShipToReplaceWith");
@@ -301,7 +300,7 @@ static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
static void AiHandleReplaceTrain(Player *p)
{
- Vehicle *v = p->ai.cur_veh;
+ const Vehicle* v = p->ai.cur_veh;
BackuppedOrders orderbak[1];
EngineID veh;
@@ -331,7 +330,7 @@ static void AiHandleReplaceTrain(Player *p)
static void AiHandleReplaceRoadVeh(Player *p)
{
- Vehicle *v = p->ai.cur_veh;
+ const Vehicle* v = p->ai.cur_veh;
BackuppedOrders orderbak[1];
EngineID veh;
@@ -360,7 +359,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
static void AiHandleReplaceAircraft(Player *p)
{
- Vehicle *v = p->ai.cur_veh;
+ const Vehicle* v = p->ai.cur_veh;
BackuppedOrders orderbak[1];
EngineID veh;
@@ -392,7 +391,7 @@ static void AiHandleReplaceShip(Player *p)
error("!AiHandleReplaceShip");
}
-typedef EngineID CheckReplaceProc(Player* p, Vehicle* v);
+typedef EngineID CheckReplaceProc(const Player* p, const Vehicle* v);
static CheckReplaceProc* const _veh_check_replace_proc[] = {
AiChooseTrainToReplaceWith,
@@ -411,7 +410,7 @@ static DoReplaceProc* const _veh_do_replace_proc[] = {
static void AiStateCheckReplaceVehicle(Player *p)
{
- Vehicle *v = p->ai.cur_veh;
+ const Vehicle* v = p->ai.cur_veh;
if (v->type == 0 ||
v->owner != _current_player ||
@@ -457,9 +456,8 @@ static void AiFindSubsidyIndustryRoute(FoundRoute *fr)
{
uint i;
CargoID cargo;
- Subsidy *s;
- Industry *from, *to_ind;
- Town *to_tow;
+ const Subsidy* s;
+ Industry* from;
TileIndex to_xy;
// initially error
@@ -473,20 +471,25 @@ static void AiFindSubsidyIndustryRoute(FoundRoute *fr)
// Don't want passengers or mail
cargo = s->cargo_type;
- if (cargo == CT_INVALID || cargo == CT_PASSENGERS || cargo == CT_MAIL || s->age > 7)
+ if (cargo == CT_INVALID ||
+ cargo == CT_PASSENGERS ||
+ cargo == CT_MAIL ||
+ s->age > 7) {
return;
+ }
fr->cargo = cargo;
fr->from = from = GetIndustry(s->from);
if (cargo == CT_GOODS || cargo == CT_FOOD) {
- to_tow = GetTown(s->to);
- if (to_tow->population < (uint32)(cargo == CT_FOOD ? 200 : 900))
- return; // error
+ Town* to_tow = GetTown(s->to);
+
+ if (to_tow->population < (cargo == CT_FOOD ? 200 : 900)) return; // error
fr->to = to_tow;
to_xy = to_tow->xy;
} else {
- to_ind = GetIndustry(s->to);
+ Industry* to_ind = GetIndustry(s->to);
+
fr->to = to_ind;
to_xy = to_ind->xy;
}
@@ -497,7 +500,7 @@ static void AiFindSubsidyIndustryRoute(FoundRoute *fr)
static void AiFindSubsidyPassengerRoute(FoundRoute *fr)
{
uint i;
- Subsidy *s;
+ const Subsidy* s;
Town *from,*to;
// initially error
@@ -524,8 +527,7 @@ static void AiFindSubsidyPassengerRoute(FoundRoute *fr)
static void AiFindRandomIndustryRoute(FoundRoute *fr)
{
- Industry *i,*i2;
- Town *t;
+ Industry* i;
uint32 r;
CargoID cargo;
@@ -545,21 +547,27 @@ static void AiFindRandomIndustryRoute(FoundRoute *fr)
fr->cargo = cargo;
// don't allow passengers
- if (cargo == 0xFF || cargo == CT_PASSENGERS) return;
+ if (cargo == CT_INVALID || cargo == CT_PASSENGERS) return;
if (cargo != CT_GOODS && cargo != CT_FOOD) {
// pick a dest, and see if it can receive
- i2 = AiFindRandomIndustry();
- if (i2 == NULL || i == i2 || !(i2->accepts_cargo[0] == cargo || i2->accepts_cargo[1] == cargo || i2->accepts_cargo[2] == cargo))
+ Industry* i2 = AiFindRandomIndustry();
+
+ if (i2 == NULL || i == i2 || (
+ i2->accepts_cargo[0] != cargo &&
+ i2->accepts_cargo[1] != cargo &&
+ i2->accepts_cargo[2] != cargo)
+ ) {
return;
+ }
fr->to = i2;
fr->distance = DistanceManhattan(i->xy, i2->xy);
} else {
// pick a dest town, and see if it's big enough
- t = AiFindRandomTown();
- if (t == NULL || t->population < (uint32)(cargo == CT_FOOD ? 200 : 900))
- return;
+ Town* t = AiFindRandomTown();
+
+ if (t == NULL || t->population < (cargo == CT_FOOD ? 200 : 900)) return;
fr->to = t;
fr->distance = DistanceManhattan(i->xy, t->xy);
@@ -590,7 +598,7 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
{
TileIndex from_tile, to_tile;
Station *st;
- int dist, cur;
+ int dist;
uint same_station = 0;
// Make sure distance to closest station is < 37 pixels.
@@ -598,7 +606,10 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
to_tile = GET_TOWN_OR_INDUSTRY_TILE(fr->to);
dist = 0xFFFF;
- FOR_ALL_STATIONS(st) if (st->xy != 0 && st->owner == _current_player) {
+ FOR_ALL_STATIONS(st) {
+ int cur;
+
+ if (st->xy == 0 || st->owner != _current_player) continue;
cur = DistanceMax(from_tile, st->xy);
if (cur < dist) dist = cur;
cur = DistanceMax(to_tile, st->xy);
@@ -610,7 +621,7 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
// For each road or airport station, we want 350 of population!
if ((bitmask == 2 || bitmask == 4) &&
same_station > 2 &&
- ((Town*)(fr->from))->population < same_station * 350) {
+ ((Town*)fr->from)->population < same_station * 350) {
return false;
}
@@ -623,20 +634,26 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
}
if (fr->cargo == CT_PASSENGERS || fr->cargo == CT_MAIL) {
- if (((Town*)fr->from)->pct_pass_transported > 0x99 ||
- ((Town*)fr->to)->pct_pass_transported > 0x99)
+ const Town* from = fr->from;
+ const Town* to = fr->to;
+
+ if (from->pct_pass_transported > 0x99 ||
+ to->pct_pass_transported > 0x99) {
return false;
+ }
// Make sure it has a reasonably good rating
- if (((Town*)fr->from)->ratings[_current_player] < -100 ||
- ((Town*)fr->to)->ratings[_current_player] < -100)
+ if (from->ratings[_current_player] < -100 ||
+ to->ratings[_current_player] < -100) {
return false;
+ }
} else {
const Industry* i = (const Industry*)fr->from;
if (i->pct_transported[fr->cargo != i->produced_cargo[0]] > 0x99 ||
- i->total_production[fr->cargo != i->produced_cargo[0]] == 0)
+ i->total_production[fr->cargo != i->produced_cargo[0]] == 0) {
return false;
+ }
}
p->ai.route_type_mask |= bitmask;
@@ -1504,24 +1521,21 @@ static void AiStateWantNewRoute(Player *p)
static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo)
{
- uint values[NUM_CARGO];
- int rad;
+ uint rad = (_patches.modified_catchment) ? CA_TRAIN : 4;
- for (;p->mode != 4;p++) if (p->mode == 1) {
- TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
+ for (; p->mode != 4; p++) {
+ AcceptedCargo values;
+ TileIndex tile2;
uint w;
uint h;
+ if (p->mode != 1) continue;
+
+ tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
w = GB(p->attr, 1, 3);
h = GB(p->attr, 4, 3);
- if (p->attr & 1) uintswap(w, h);
-
- if (_patches.modified_catchment) {
- rad = CA_TRAIN;
- } else {
- rad = 4;
- }
+ if (p->attr & 1) uintswap(w, h);
if (cargo & 0x80) {
GetProductionAroundTiles(values, tile2, w, h, rad);
@@ -1876,7 +1890,7 @@ static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val)
static void AiBanTile(Player* p, TileIndex tile, byte val)
{
- int i;
+ uint i;
for (i = lengthof(p->ai.banned_tiles) - 1; i != 0; i--) {
p->ai.banned_tiles[i] = p->ai.banned_tiles[i - 1];
@@ -1954,15 +1968,14 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile,
}
// Is building a (rail)bridge possible at this place (type doesn't matter)?
- if (CmdFailed(DoCommand(tile_new, tile, 0 | arf->player->ai.railtype_to_use << 8,
- DC_AUTO, CMD_BUILD_BRIDGE)) )
- return;
+ if (CmdFailed(DoCommand(tile_new, tile, 0 | arf->player->ai.railtype_to_use << 8, DC_AUTO, CMD_BUILD_BRIDGE))) {
+ return;
+ }
AiBuildRailRecursive(arf, tile_new, dir2);
// At the bottom depth, check if the new path is better than the old one.
if (arf->depth == 1) {
- if (AiCheckRailPathBetter(arf, p))
- arf->bridge_end_tile = tile_new;
+ if (AiCheckRailPathBetter(arf, p)) arf->bridge_end_tile = tile_new;
}
}
}
@@ -1991,14 +2004,12 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir)
// Reached destination?
if (tile == arf->final_tile) {
if (arf->final_dir != (dir^2)) {
- if (arf->recursive_mode != 2)
- arf->recursive_mode = 1;
+ if (arf->recursive_mode != 2) arf->recursive_mode = 1;
} else if (arf->recursive_mode != 2) {
arf->recursive_mode = 2;
arf->cur_best_depth = arf->depth;
} else {
- if (arf->depth < arf->cur_best_depth)
- arf->cur_best_depth = arf->depth;
+ if (arf->depth < arf->cur_best_depth) arf->cur_best_depth = arf->depth;
}
return;
}
@@ -2226,23 +2237,30 @@ static void AiBuildRailDestruct(Player *p)
static void AiBuildRail(Player *p)
{
- if (p->ai.state_mode < 1) {
- // Construct mode, build new rail.
- AiBuildRailConstruct(p);
- } else if (p->ai.state_mode == 1) {
- // Destruct mode, destroy the rail currently built.
- AiBuildRailDestruct(p);
- } else if (p->ai.state_mode == 2) {
- uint i;
+ switch (p->ai.state_mode) {
+ case 0: // Construct mode, build new rail.
+ AiBuildRailConstruct(p);
+ break;
- // Terraform some and then try building again.
- for (i = 0; i != 4; i++)
- AiDoTerraformLand(p->ai.cur_tile_a, p->ai.cur_dir_a, 3, 0);
+ case 1: // Destruct mode, destroy the rail currently built.
+ AiBuildRailDestruct(p);
+ break;
- if (++p->ai.state_counter == 4) {
- p->ai.state_counter = 0;
- p->ai.state_mode = 0;
+ case 2: {
+ uint i;
+
+ // Terraform some and then try building again.
+ for (i = 0; i != 4; i++) {
+ AiDoTerraformLand(p->ai.cur_tile_a, p->ai.cur_dir_a, 3, 0);
+ }
+
+ if (++p->ai.state_counter == 4) {
+ p->ai.state_counter = 0;
+ p->ai.state_mode = 0;
+ }
}
+
+ default: break;
}
}
@@ -2463,19 +2481,15 @@ handle_nocash:
static void AiStateDeleteRailBlocks(Player *p)
{
- int num;
- AiBuildRec *aib;
- const AiDefaultBlockData *b;
+ const AiBuildRec* aib = &p->ai.src;
+ uint num = p->ai.num_build_rec;
- num = p->ai.num_build_rec;
- aib = &p->ai.src;
do {
- if (aib->cur_building_rule != 255) {
- b = _default_rail_track_data[aib->cur_building_rule]->data;
- while (b->mode != 4) {
- DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- b++;
- }
+ const AiDefaultBlockData* b;
+
+ if (aib->cur_building_rule == 255) continue;
+ for (b = _default_rail_track_data[aib->cur_building_rule]->data; b->mode != 4; b++) {
+ DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
} while (++aib,--num);
@@ -2812,13 +2826,13 @@ static bool AiCheckRoadFinished(Player *p)
static bool AiBuildRoadHelper(TileIndex tile, int flags, int type)
{
- static const byte _road_bits[] = {
- 8+2,
- 1+4,
- 1+8,
- 4+2,
- 1+2,
- 8+4,
+ static const RoadBits _road_bits[] = {
+ ROAD_X,
+ ROAD_Y,
+ ROAD_NW | ROAD_NE,
+ ROAD_SW | ROAD_SE,
+ ROAD_NW | ROAD_SW,
+ ROAD_SE | ROAD_NE
};
return !CmdFailed(DoCommand(tile, _road_bits[type], 0, flags, CMD_BUILD_ROAD));
}
@@ -3191,21 +3205,16 @@ static void AiStateBuildRoadVehicles(Player *p)
static void AiStateDeleteRoadBlocks(Player *p)
{
- int num;
- AiBuildRec *aib;
- const AiDefaultBlockData *b;
+ const AiBuildRec* aib = &p->ai.src;
+ uint num = p->ai.num_build_rec;
- num = p->ai.num_build_rec;
- aib = &p->ai.src;
do {
- if (aib->cur_building_rule != 255) {
- b = _road_default_block_data[aib->cur_building_rule]->data;
- while (b->mode != 4) {
- if (b->mode <= 1) {
- DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- }
- b++;
- }
+ const AiDefaultBlockData* b;
+
+ if (aib->cur_building_rule == 255) continue;
+ for (b = _road_default_block_data[aib->cur_building_rule]->data; b->mode != 4; b++) {
+ if (b->mode > 1) continue;
+ DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
} while (++aib,--num);
@@ -3818,7 +3827,7 @@ static void AiHandleTakeover(Player *p)
}
}
-static void AiAdjustLoan(Player *p)
+static void AiAdjustLoan(const Player* p)
{
int32 base = AiGetBasePrice(p);