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authorKUDr <kudr@openttd.org>2006-11-05 18:42:25 +0000
committerKUDr <kudr@openttd.org>2006-11-05 18:42:25 +0000
commitfd361b104de0aca6ce3f5f41856502f306f28b14 (patch)
tree25b31ec9a0c72f4795c36973f401434d8b4fc44b /ai
parenta763e7e52ede53d617dac0a84421629d96eec0e5 (diff)
downloadopenttd-fd361b104de0aca6ce3f5f41856502f306f28b14.tar.xz
(svn r7069) -Fix: AI tried to build road from the back or side of road stop/depot (peter1138)
Diffstat (limited to 'ai')
-rw-r--r--ai/default/default.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 6794d9f26..379f4516e 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -2806,6 +2806,7 @@ static bool AiCheckRoadFinished(Player *p)
are.dest = p->ai.cur_tile_b;
tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(dir));
+ if (IsRoadStopTile(tile) || IsTileDepotType(tile, TRANSPORT_ROAD)) return false;
bits = GetTileTrackStatus(tile, TRANSPORT_ROAD) & _ai_road_table_and[dir];
if (bits == 0) return false;