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author | celestar <celestar@openttd.org> | 2006-12-27 13:48:57 +0000 |
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committer | celestar <celestar@openttd.org> | 2006-12-27 13:48:57 +0000 |
commit | de7d74d57abb9b727893c569562921c7b94b4c74 (patch) | |
tree | 41202d0871caa8b8f6e602a54505c631990438f2 /ai | |
parent | a2b54b367ab241bfe1ea6c67e2a027342274e8c0 (diff) | |
download | openttd-de7d74d57abb9b727893c569562921c7b94b4c74.tar.xz |
(svn r7575) -Codechange: Allow the AI to build signals under bridges (revert r4911)
Diffstat (limited to 'ai')
-rw-r--r-- | ai/default/default.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 0f69322b0..143e724b9 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -1615,9 +1615,8 @@ clear_town_stuff:; /* signals too? */ if (j & 3) { - /* XXX - we need to check manually whether we can build a signal if DC_EXEC is - not set because the rail has not actually been built */ - if (!IsTileType(c, MP_RAILWAY)) return CMD_ERROR; + // Can't build signals on a road. + if (IsTileType(c, MP_STREET)) return CMD_ERROR; if (flag & DC_EXEC) { j = 4 - j; |