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authorcelestar <celestar@openttd.org>2006-12-27 12:38:02 +0000
committercelestar <celestar@openttd.org>2006-12-27 12:38:02 +0000
commit8cd5daa5334e8193d47240b78a39afaed6a0473a (patch)
tree28100daed109de06e979123edd0601487ecc8261 /ai
parent98e6c790e09e550a6cc0585b2084d26f8c7e51f5 (diff)
downloadopenttd-8cd5daa5334e8193d47240b78a39afaed6a0473a.tar.xz
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
Diffstat (limited to 'ai')
-rw-r--r--ai/default/default.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index f21a9174a..0f69322b0 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -2183,9 +2183,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
return false;
p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(p->ai.cur_dir_a));
return true;
- }
-
- if (IsBridgeRamp(tile)) {
+ } else {
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
@@ -3704,7 +3702,6 @@ pos_3:
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (!IsTileOwner(tile, _current_player) ||
!IsBridge(tile) ||
- !IsBridgeRamp(tile) ||
GetBridgeTransportType(tile) != TRANSPORT_RAIL) {
return;
}