diff options
author | tron <tron@openttd.org> | 2005-11-14 19:48:04 +0000 |
---|---|---|
committer | tron <tron@openttd.org> | 2005-11-14 19:48:04 +0000 |
commit | f7abff5f963cddfdd134ac52ffd8e72e3ed88f0c (patch) | |
tree | a9ba5d4f3c5c47ab3857060c5f95ed482530ed97 /ai | |
parent | d8b56c123eab7f7b48f2af3579130e366f6106ab (diff) | |
download | openttd-f7abff5f963cddfdd134ac52ffd8e72e3ed88f0c.tar.xz |
(svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
Diffstat (limited to 'ai')
-rw-r--r-- | ai/ai.c | 13 | ||||
-rw-r--r-- | ai/default/default.c | 137 | ||||
-rw-r--r-- | ai/trolly/build.c | 3 |
3 files changed, 69 insertions, 84 deletions
@@ -125,9 +125,9 @@ static void AI_RunTick(PlayerID player) Player *p = GetPlayer(player); _current_player = player; - if (_patches.ainew_active) + if (_patches.ainew_active) { AiNewDoGameLoop(p); - else { + } else { /* Enable all kind of cheats the old AI needs in order to operate correctly... */ _is_old_ai_player = true; AiDoGameLoop(p); @@ -143,8 +143,7 @@ static void AI_RunTick(PlayerID player) void AI_RunGameLoop(void) { /* Don't do anything if ai is disabled */ - if (!_ai.enabled) - return; + if (!_ai.enabled) return; /* New tick */ _ai.tick++; @@ -212,11 +211,9 @@ void AI_Initialize(void) */ void AI_Uninitialize(void) { - Player *p; + Player* p; FOR_ALL_PLAYERS(p) { - if (p->is_active && p->is_ai) { - AI_PlayerDied(p->index); - } + if (p->is_active && p->is_ai) AI_PlayerDied(p->index); } } diff --git a/ai/default/default.c b/ai/default/default.c index 1d763e483..b627c3904 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -278,11 +278,12 @@ static void AiHandleGotoDepot(Player *p, int cmd) static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak) { - int i; + uint i; - for (i = 0; bak->order[i].type != OT_NOTHING; i++) + for (i = 0; bak->order[i].type != OT_NOTHING; i++) { if (CmdFailed(DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))) break; + } } static void AiHandleReplaceTrain(Player *p) @@ -673,8 +674,7 @@ static void AiWantLongIndustryRoute(Player *p) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 1)) - return; + if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; // Fill the source field p->ai.dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); @@ -688,9 +688,9 @@ static void AiWantLongIndustryRoute(Player *p) p->ai.src.buildcmd_a = 0x24; p->ai.src.buildcmd_b = 0xFF; p->ai.src.direction = AiGetDirectionBetweenTiles( - p->ai.src.spec_tile, - p->ai.dst.spec_tile - ); + p->ai.src.spec_tile, + p->ai.dst.spec_tile + ); p->ai.src.cargo = fr.cargo | 0x80; // Fill the dest field @@ -703,17 +703,17 @@ static void AiWantLongIndustryRoute(Player *p) p->ai.dst.buildcmd_a = 0x34; p->ai.dst.buildcmd_b = 0xFF; p->ai.dst.direction = AiGetDirectionBetweenTiles( - p->ai.dst.spec_tile, - p->ai.src.spec_tile - ); + p->ai.dst.spec_tile, + p->ai.src.spec_tile + ); p->ai.dst.cargo = fr.cargo; // Fill middle field 1 p->ai.mid1.spec_tile = AiGetPctTileBetween( - p->ai.src.spec_tile, - p->ai.dst.spec_tile, - 0x55 - ); + p->ai.src.spec_tile, + p->ai.dst.spec_tile, + 0x55 + ); p->ai.mid1.use_tile = 0; p->ai.mid1.rand_rng = 6; p->ai.mid1.cur_building_rule = 0xFF; @@ -726,10 +726,10 @@ static void AiWantLongIndustryRoute(Player *p) // Fill middle field 2 p->ai.mid2.spec_tile = AiGetPctTileBetween( - p->ai.src.spec_tile, - p->ai.dst.spec_tile, - 0xAA - ); + p->ai.src.spec_tile, + p->ai.dst.spec_tile, + 0xAA + ); p->ai.mid2.use_tile = 0; p->ai.mid2.rand_rng = 6; p->ai.mid2.cur_building_rule = 0xFF; @@ -781,8 +781,7 @@ static void AiWantMediumIndustryRoute(Player *p) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 1)) - return; + if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; // Fill the source field p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); @@ -854,8 +853,7 @@ static void AiWantShortIndustryRoute(Player *p) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 1)) - return; + if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; // Fill the source field p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); @@ -928,8 +926,7 @@ static void AiWantMailRoute(Player *p) } fr.cargo = CT_MAIL; - if (!AiCheckIfRouteIsGood(p, &fr, 1)) - return; + if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; // Fill the source field p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); @@ -1034,8 +1031,7 @@ static void AiWantPassengerRoute(Player *p) } fr.cargo = CT_PASSENGERS; - if (!AiCheckIfRouteIsGood(p, &fr, 1)) - return; + if (!AiCheckIfRouteIsGood(p, &fr, 1)) return; // Fill the source field p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); @@ -1047,9 +1043,9 @@ static void AiWantPassengerRoute(Player *p) p->ai.src.buildcmd_a = 0x10; p->ai.src.buildcmd_b = 0xFF; p->ai.src.direction = AiGetDirectionBetweenTiles( - GET_TOWN_OR_INDUSTRY_TILE(fr.from), - GET_TOWN_OR_INDUSTRY_TILE(fr.to) - ); + GET_TOWN_OR_INDUSTRY_TILE(fr.from), + GET_TOWN_OR_INDUSTRY_TILE(fr.to) + ); p->ai.src.cargo = fr.cargo; // Fill the dest field @@ -1062,9 +1058,9 @@ static void AiWantPassengerRoute(Player *p) p->ai.dst.buildcmd_a = 0xFF; p->ai.dst.buildcmd_b = 0xFF; p->ai.dst.direction = AiGetDirectionBetweenTiles( - GET_TOWN_OR_INDUSTRY_TILE(fr.to), - GET_TOWN_OR_INDUSTRY_TILE(fr.from) - ); + GET_TOWN_OR_INDUSTRY_TILE(fr.to), + GET_TOWN_OR_INDUSTRY_TILE(fr.from) + ); p->ai.dst.cargo = fr.cargo; // Fill common fields @@ -1126,8 +1122,7 @@ static void AiWantLongRoadIndustryRoute(Player *p) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 2)) - return; + if (!AiCheckIfRouteIsGood(p, &fr, 2)) return; // Fill the source field p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); @@ -1187,8 +1182,7 @@ static void AiWantMediumRoadIndustryRoute(Player *p) return; } - if (!AiCheckIfRouteIsGood(p, &fr, 2)) - return; + if (!AiCheckIfRouteIsGood(p, &fr, 2)) return; // Fill the source field p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from); @@ -1250,8 +1244,7 @@ static void AiWantLongRoadPassengerRoute(Player *p) fr.cargo = CT_PASSENGERS; - if (!AiCheckIfRouteIsGood(p, &fr, 2)) - return; + if (!AiCheckIfRouteIsGood(p, &fr, 2)) return; // Fill the source field p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to); @@ -1309,8 +1302,7 @@ static void AiWantPassengerRouteInsideTown(Player *p) fr.cargo = CT_PASSENGERS; fr.from = fr.to = t; - if (!AiCheckIfRouteIsGood(p, &fr, 2)) - return; + if (!AiCheckIfRouteIsGood(p, &fr, 2)) return; // Fill the source field p->ai.src.spec_tile = t->xy; @@ -1360,7 +1352,6 @@ static void AiWantRoadRoute(Player *p) } else { AiWantPassengerRouteInsideTown(p); } - } static void AiWantPassengerAircraftRoute(Player *p) @@ -1615,14 +1606,13 @@ clear_town_stuff:; } } else if (p->mode == 2) { // Rail - if (IsTileType(c, MP_RAILWAY)) - return CMD_ERROR; + if (IsTileType(c, MP_RAILWAY)) return CMD_ERROR; j = p->attr; k = 0; // Build the rail - for(i=0; i!=6; i++,j>>=1) { + for (i = 0; i != 6; i++, j >>= 1) { if (j&1) { k = i; ret = DoCommandByTile(c, _cur_ai_player->ai.railtype_to_use, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL); @@ -1683,9 +1673,9 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by int i; const AiDefaultRailBlock *p; - for(i=0; (p = _default_rail_track_data[i]) != NULL; i++) { + for (i = 0; (p = _default_rail_track_data[i]) != NULL; i++) { if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 && - (p->dir == 0xFF || p->dir == dir || ((p->dir-1)&3) == dir)) { + (p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) { *cost = AiDoBuildDefaultRailTrack(tile, p->data, DC_NO_TOWN_RATING); if (*cost != CMD_ERROR && AiCheckTrackResources(tile, p->data, cargo)) return i; @@ -1762,7 +1752,8 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode) static void AiStateBuildDefaultRailBlocks(Player *p) { - int i, j; + uint i; + int j; AiBuildRec *aib; int rule; int32 cost; @@ -1823,8 +1814,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p) aib = &p->ai.src; j = p->ai.num_build_rec; do { - if (aib->cur_building_rule == 255) - return; + if (aib->cur_building_rule == 255) return; } while (++aib,--j); // yep, all are done. switch state to the rail building state. @@ -1850,16 +1840,14 @@ typedef struct AiRailPathFindData { static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, uint length, byte *state) { - if (a->flag) - return true; + if (a->flag) return true; if (length > 20 || tile == a->tile) { a->flag = true; return true; } - if (DistanceMax(tile, a->tile2) < 4) - a->count++; + if (DistanceMax(tile, a->tile2) < 4) a->count++; return false; } @@ -1867,6 +1855,7 @@ static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, static bool AiDoFollowTrack(Player *p) { AiRailPathFindData arpfd; + arpfd.tile = p->ai.start_tile_a; arpfd.tile2 = p->ai.cur_tile_a; arpfd.flag = false; @@ -1909,26 +1898,29 @@ static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val) { int i; - for(i=0; i!=p->ai.banned_tile_count; i++) - if (p->ai.banned_tiles[i] == tile && - p->ai.banned_val[i] == val) - return true; + for (i = 0; i != p->ai.banned_tile_count; i++) { + if (p->ai.banned_tiles[i] == tile && p->ai.banned_val[i] == val) { + return true; + } + } return false; } -static void AiBanTile(Player *p, TileIndex tile, byte val) { +static void AiBanTile(Player* p, TileIndex tile, byte val) +{ int i; - for(i=lengthof(p->ai.banned_tiles)-1; i!=0; i--) { - p->ai.banned_tiles[i] = p->ai.banned_tiles[i-1]; - p->ai.banned_val[i] = p->ai.banned_val[i-1]; + for (i = lengthof(p->ai.banned_tiles) - 1; i != 0; i--) { + p->ai.banned_tiles[i] = p->ai.banned_tiles[i - 1]; + p->ai.banned_val[i] = p->ai.banned_val[i - 1]; } p->ai.banned_tiles[0] = tile; p->ai.banned_val[0] = val; - if (p->ai.banned_tile_count != lengthof(p->ai.banned_tiles)) + if (p->ai.banned_tile_count != lengthof(p->ai.banned_tiles)) { p->ai.banned_tile_count++; + } } static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir); @@ -3201,11 +3193,13 @@ static void AiStateBuildRoadVehicles(Player *p) loco_id = _new_roadveh_id; - for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) { - AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i]; - bool is_pass = (p->ai.cargo_type == CT_PASSENGERS || - p->ai.cargo_type == CT_MAIL || - (_opt.landscape==LT_NORMAL && p->ai.cargo_type == CT_VALUABLES)); + for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) { + AiBuildRec* aib = &p->ai.src + p->ai.order_list_blocks[i]; + bool is_pass = ( + p->ai.cargo_type == CT_PASSENGERS || + p->ai.cargo_type == CT_MAIL || + (_opt.landscape == LT_NORMAL && p->ai.cargo_type == CT_VALUABLES) + ); Order order; order.type = OT_GOTO_STATION; @@ -3220,15 +3214,10 @@ static void AiStateBuildRoadVehicles(Player *p) } DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH); - DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT); - if (p->ai.num_want_fullload != 0) - p->ai.num_want_fullload--; - - if (--p->ai.num_loco_to_build == 0) { - p->ai.state = AIS_0; - } + if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--; + if (--p->ai.num_loco_to_build == 0) p->ai.state = AIS_0; } static void AiStateDeleteRoadBlocks(Player *p) diff --git a/ai/trolly/build.c b/ai/trolly/build.c index bc173892c..96920dddb 100644 --- a/ai/trolly/build.c +++ b/ai/trolly/build.c @@ -250,8 +250,7 @@ int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag) int i = AiNew_PickVehicle(p); if (i == -1) return CMD_ERROR; - if (p->ainew.tbt == AI_TRAIN) - return CMD_ERROR; + if (p->ainew.tbt == AI_TRAIN) return CMD_ERROR; return DoCommandByTile(tile, i, 0, flag, CMD_BUILD_ROAD_VEH); } |