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author | tron <tron@openttd.org> | 2005-09-23 06:34:06 +0000 |
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committer | tron <tron@openttd.org> | 2005-09-23 06:34:06 +0000 |
commit | afcb9f0d602d6f26393efcdc638e64ecbb4b753b (patch) | |
tree | 08abed3b34006ce90e787907ae8fff76b59652c4 /ai | |
parent | eeeeecb03011d7d7d88fba79a74608f73b961386 (diff) | |
download | openttd-afcb9f0d602d6f26393efcdc638e64ecbb4b753b.tar.xz |
(svn r2972) Fix the speed of the AI
Diffstat (limited to 'ai')
-rw-r--r-- | ai/ai.c | 24 |
1 files changed, 3 insertions, 21 deletions
@@ -149,27 +149,9 @@ void AI_RunGameLoop(void) _ai.tick++; /* Make sure the AI follows the difficulty rule.. */ - switch (_opt.diff.competitor_speed) { - case 0: // Very slow - if (!(_ai.tick & 8)) return; - break; - - case 1: // Slow - if (!(_ai.tick & 4)) return; - break; - - case 2: // Medium - if (!(_ai.tick & 2)) return; - break; - - case 3: // Fast - if (!(_ai.tick & 1)) return; - break; - - case 4: // Very fast - default: - break; - } + assert(_opt.diff.competitor_speed <= 4); + if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0) + return; /* Check for AI-client (so joining a network with an AI) */ if (_ai.network_client) { |