diff options
author | truelight <truelight@openttd.org> | 2005-11-22 22:32:42 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-11-22 22:32:42 +0000 |
commit | 492723691260bd2a79c7aa28d8c487198236333b (patch) | |
tree | c108cff1d6d6c569160b15fee5831f21f05596ef /ai | |
parent | f6ddaf6a23c4218f5ab7c61a30288d78d5073484 (diff) | |
download | openttd-492723691260bd2a79c7aa28d8c487198236333b.tar.xz |
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
Diffstat (limited to 'ai')
-rw-r--r-- | ai/ai.c | 67 | ||||
-rw-r--r-- | ai/ai.h | 10 |
2 files changed, 60 insertions, 17 deletions
@@ -5,6 +5,7 @@ #include "../variables.h" #include "../command.h" #include "../network.h" +#include "../debug.h" #include "ai.h" #include "default/default.h" @@ -120,18 +121,28 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc) */ static void AI_RunTick(PlayerID player) { - extern void AiNewDoGameLoop(Player *p); - - Player *p = GetPlayer(player); _current_player = player; - if (_patches.ainew_active) { - AiNewDoGameLoop(p); - } else { - /* Enable all kind of cheats the old AI needs in order to operate correctly... */ - _is_old_ai_player = true; - AiDoGameLoop(p); - _is_old_ai_player = false; +#ifdef GPMI + if (_ai.gpmi) { + gpmi_call_RunTick(_ai_player[player].module, _frame_counter); + return; + } +#endif /* GPMI */ + + { + extern void AiNewDoGameLoop(Player *p); + + Player *p = GetPlayer(player); + + if (_patches.ainew_active) { + AiNewDoGameLoop(p); + } else { + /* Enable all kind of cheats the old AI needs in order to operate correctly... */ + _is_old_ai_player = true; + AiDoGameLoop(p); + _is_old_ai_player = false; + } } } @@ -171,10 +182,7 @@ void AI_RunGameLoop(void) Player *p; FOR_ALL_PLAYERS(p) { - if (p->is_active && p->is_ai) { - /* This should always be true, else something went wrong... */ - assert(_ai_player[p->index].active); - + if (p->is_active && p->is_ai && _ai_player[p->index].active) { /* Run the script */ AI_DequeueCommands(p->index); AI_RunTick(p->index); @@ -190,6 +198,21 @@ void AI_RunGameLoop(void) */ void AI_StartNewAI(PlayerID player) { +#ifdef GPMI + char library[80]; + char params[80]; + + /* XXX -- Todo, make a nice assign for library and params from a nice GUI :) */ + snprintf(library, sizeof(library), "php"); + snprintf(params, sizeof(params), "daeb"); + + _ai_player[player].module = gpmi_mod_load(library, params); + if (_ai_player[player].module == NULL) { + DEBUG(ai, 0)("[AI] Failed to load AI, aborting.."); + return; + } +#endif /* GPMI */ + /* Called if a new AI is booted */ _ai_player[player].active = true; } @@ -204,6 +227,10 @@ void AI_PlayerDied(PlayerID player) /* Called if this AI died */ _ai_player[player].active = false; + +#ifdef GPMI + gpmi_mod_unload(_ai_player[player].module); +#endif /* GPMI */ } /** @@ -211,14 +238,20 @@ void AI_PlayerDied(PlayerID player) */ void AI_Initialize(void) { - bool ai_network_client = _ai.network_client; + bool tmp_ai_network_client = _ai.network_client; +#ifdef GPMI + bool tmp_ai_gpmi = _ai.gpmi; +#endif /* GPMI */ memset(&_ai, 0, sizeof(_ai)); memset(&_ai_player, 0, sizeof(_ai_player)); - _ai.network_client = ai_network_client; + _ai.network_client = tmp_ai_network_client; _ai.network_playas = OWNER_SPECTATOR; _ai.enabled = true; +#ifdef GPMI + _ai.gpmi = tmp_ai_gpmi; +#endif /* GPMI */ } /** @@ -229,6 +262,6 @@ void AI_Uninitialize(void) Player* p; FOR_ALL_PLAYERS(p) { - if (p->is_active && p->is_ai) AI_PlayerDied(p->index); + if (p->is_active && p->is_ai && _ai_player[p->index].active) AI_PlayerDied(p->index); } } @@ -3,6 +3,9 @@ #include "../functions.h" #include "../network.h" +#ifdef GPMI +#include <gpmi.h> +#endif /* GPMI */ /* How DoCommands look like for an AI */ typedef struct AICommand { @@ -21,6 +24,9 @@ typedef struct AIPlayer { bool active; //! Is this AI active? AICommand *queue; //! The commands that he has in his queue AICommand *queue_tail; //! The tail of this queue +#ifdef GPMI + gpmi_module *module; //! The link to the GPMI module +#endif /* GPMI */ } AIPlayer; /* The struct to keep some data about the AI in general */ @@ -32,6 +38,10 @@ typedef struct AIStruct { /* For network-clients (a OpenTTD client who acts as an AI connected to a server) */ bool network_client; //! Are we a network_client? uint8 network_playas; //! The current network player we are connected as + +#ifdef GPMI + bool gpmi; //! True if we want GPMI AIs +#endif /* GPMI */ } AIStruct; VARDEF AIStruct _ai; |