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author | tron <tron@openttd.org> | 2006-06-04 13:39:38 +0000 |
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committer | tron <tron@openttd.org> | 2006-06-04 13:39:38 +0000 |
commit | 479317b1eb85ba94491e2fd6d330f38fb25e02ea (patch) | |
tree | f03b39b142b743c1e2849beaac3bb36953eae1a6 /ai | |
parent | a87004e453b2ce02f56243ef569ed982e7b10331 (diff) | |
download | openttd-479317b1eb85ba94491e2fd6d330f38fb25e02ea.tar.xz |
(svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
Diffstat (limited to 'ai')
-rw-r--r-- | ai/trolly/trolly.c | 70 |
1 files changed, 41 insertions, 29 deletions
diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index 8cfd12fd5..9bd581a8e 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -430,18 +430,24 @@ static void AiNew_State_LocateRoute(Player *p) // is. if (p->ainew.from_type == AI_CITY && p->ainew.tbt == AI_BUS) { - int max_cargo = GetTown(p->ainew.from_ic)->max_pass + GetTown(p->ainew.temp)->max_pass; - max_cargo -= GetTown(p->ainew.from_ic)->act_pass + GetTown(p->ainew.temp)->act_pass; + const Town* town_from = GetTown(p->ainew.from_ic); + const Town* town_temp = GetTown(p->ainew.temp); + uint distance = DistanceManhattan(town_from->xy, town_temp->xy); + int max_cargo; + + max_cargo = town_from->max_pass + town_temp->max_pass; + max_cargo -= town_from->act_pass + town_temp->act_pass; + // max_cargo is now the amount of cargo we can move between the two cities // If it is more than the distance, we allow it - if (DistanceManhattan(GetTown(p->ainew.from_ic)->xy, GetTown(p->ainew.temp)->xy) <= max_cargo * AI_LOCATEROUTE_BUS_CARGO_DISTANCE) { + if (distance <= max_cargo * AI_LOCATEROUTE_BUS_CARGO_DISTANCE) { // We found a good city/industry, save the data of it p->ainew.to_ic = p->ainew.temp; p->ainew.state = AI_STATE_FIND_STATION; DEBUG(ai,1)( "[AiNew - LocateRoute] Found bus-route of %d tiles long (from %d to %d)", - DistanceManhattan(GetTown(p->ainew.from_ic)->xy, GetTown(p->ainew.temp)->xy), + distance, p->ainew.from_ic, p->ainew.temp ); @@ -452,17 +458,20 @@ static void AiNew_State_LocateRoute(Player *p) return; } } else if (p->ainew.tbt == AI_TRUCK) { + const Industry* ind_from = GetIndustry(p->ainew.from_ic); + const Industry* ind_temp = GetIndustry(p->ainew.temp); bool found = false; int max_cargo = 0; - int i; + uint i; + // TODO: in max_cargo, also check other cargo (beside [0]) // First we check if the from_ic produces cargo that this ic accepts - if (GetIndustry(p->ainew.from_ic)->produced_cargo[0] != CT_INVALID && GetIndustry(p->ainew.from_ic)->total_production[0] != 0) { - for (i=0;i<3;i++) { - if (GetIndustry(p->ainew.temp)->accepts_cargo[i] == CT_INVALID) break; - if (GetIndustry(p->ainew.from_ic)->produced_cargo[0] == GetIndustry(p->ainew.temp)->accepts_cargo[i]) { + if (ind_from->produced_cargo[0] != CT_INVALID && ind_from->total_production[0] != 0) { + for (i = 0; i < lengthof(ind_temp->accepts_cargo); i++) { + if (ind_temp->accepts_cargo[i] == CT_INVALID) break; + if (ind_from->produced_cargo[0] == ind_temp->accepts_cargo[i]) { // Found a compatbiel industry - max_cargo = GetIndustry(p->ainew.from_ic)->total_production[0] - GetIndustry(p->ainew.from_ic)->total_transported[0]; + max_cargo = ind_from->total_production[0] - ind_from->total_transported[0]; found = true; p->ainew.from_deliver = true; p->ainew.to_deliver = false; @@ -470,14 +479,14 @@ static void AiNew_State_LocateRoute(Player *p) } } } - if (!found && GetIndustry(p->ainew.temp)->produced_cargo[0] != CT_INVALID && GetIndustry(p->ainew.temp)->total_production[0] != 0) { + if (!found && ind_temp->produced_cargo[0] != CT_INVALID && ind_temp->total_production[0] != 0) { // If not check if the current ic produces cargo that the from_ic accepts - for (i=0;i<3;i++) { - if (GetIndustry(p->ainew.from_ic)->accepts_cargo[i] == CT_INVALID) break; - if (GetIndustry(p->ainew.temp)->produced_cargo[0] == GetIndustry(p->ainew.from_ic)->accepts_cargo[i]) { + for (i = 0; i < lengthof(ind_from->accepts_cargo); i++) { + if (ind_from->accepts_cargo[i] == CT_INVALID) break; + if (ind_temp->produced_cargo[0] == ind_from->accepts_cargo[i]) { // Found a compatbiel industry found = true; - max_cargo = GetIndustry(p->ainew.temp)->total_production[0] - GetIndustry(p->ainew.temp)->total_transported[0]; + max_cargo = ind_temp->total_production[0] - ind_temp->total_transported[0]; p->ainew.from_deliver = false; p->ainew.to_deliver = true; break; @@ -487,19 +496,21 @@ static void AiNew_State_LocateRoute(Player *p) if (found) { // Yeah, they are compatible!!! // Check the length against the amount of goods - if (DistanceManhattan(GetIndustry(p->ainew.from_ic)->xy, GetIndustry(p->ainew.temp)->xy) > AI_LOCATEROUTE_TRUCK_MIN_DISTANCE && - DistanceManhattan(GetIndustry(p->ainew.from_ic)->xy, GetIndustry(p->ainew.temp)->xy) <= max_cargo * AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE) { + uint distance = DistanceManhattan(ind_from->xy, ind_temp->xy); + + if (distance > AI_LOCATEROUTE_TRUCK_MIN_DISTANCE && + distance <= max_cargo * AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE) { p->ainew.to_ic = p->ainew.temp; if (p->ainew.from_deliver) { - p->ainew.cargo = GetIndustry(p->ainew.from_ic)->produced_cargo[0]; + p->ainew.cargo = ind_from->produced_cargo[0]; } else { - p->ainew.cargo = GetIndustry(p->ainew.temp)->produced_cargo[0]; + p->ainew.cargo = ind_temp->produced_cargo[0]; } p->ainew.state = AI_STATE_FIND_STATION; DEBUG(ai,1)( "[AiNew - LocateRoute] Found truck-route of %d tiles long (from %d to %d)", - DistanceManhattan(GetIndustry(p->ainew.from_ic)->xy, GetIndustry(p->ainew.temp)->xy), + distance, p->ainew.from_ic, p->ainew.temp ); @@ -564,7 +575,6 @@ static void AiNew_State_FindStation(Player *p) TileIndex new_tile = 0; byte direction = 0; Town *town = NULL; - Industry *industry = NULL; assert(p->ainew.state == AI_STATE_FIND_STATION); if (p->ainew.from_tile == 0) { @@ -573,8 +583,7 @@ static void AiNew_State_FindStation(Player *p) town = GetTown(p->ainew.from_ic); tile = town->xy; } else { - industry = GetIndustry(p->ainew.from_ic); - tile = industry->xy; + tile = GetIndustry(p->ainew.from_ic)->xy; } } else if (p->ainew.to_tile == 0) { // Second we scan for a station in the to-city @@ -582,8 +591,7 @@ static void AiNew_State_FindStation(Player *p) town = GetTown(p->ainew.to_ic); tile = town->xy; } else { - industry = GetIndustry(p->ainew.to_ic); - tile = industry->xy; + tile = GetIndustry(p->ainew.to_ic)->xy; } } else { // Unsupported request @@ -721,9 +729,11 @@ static void AiNew_State_FindPath(Player *p) if (p->ainew.temp == -1) { // Init path_info if (p->ainew.from_tile == AI_STATION_RANGE) { + const Industry* i = GetIndustry(p->ainew.from_ic); + // For truck routes we take a range around the industry - p->ainew.path_info.start_tile_tl = GetIndustry(p->ainew.from_ic)->xy - TileDiffXY(1, 1); - p->ainew.path_info.start_tile_br = GetIndustry(p->ainew.from_ic)->xy + TileDiffXY(GetIndustry(p->ainew.from_ic)->width, GetIndustry(p->ainew.from_ic)->height) + TileDiffXY(1, 1); + p->ainew.path_info.start_tile_tl = i->xy - TileDiffXY(1, 1); + p->ainew.path_info.start_tile_br = i->xy + TileDiffXY(i->width + 1, i->height + 1); p->ainew.path_info.start_direction = p->ainew.from_direction; } else { p->ainew.path_info.start_tile_tl = p->ainew.from_tile; @@ -732,8 +742,10 @@ static void AiNew_State_FindPath(Player *p) } if (p->ainew.to_tile == AI_STATION_RANGE) { - p->ainew.path_info.end_tile_tl = GetIndustry(p->ainew.to_ic)->xy - TileDiffXY(1, 1); - p->ainew.path_info.end_tile_br = GetIndustry(p->ainew.to_ic)->xy + TileDiffXY(GetIndustry(p->ainew.to_ic)->width, GetIndustry(p->ainew.to_ic)->height) + TileDiffXY(1, 1); + const Industry* i = GetIndustry(p->ainew.to_ic); + + p->ainew.path_info.end_tile_tl = i->xy - TileDiffXY(1, 1); + p->ainew.path_info.end_tile_br = i->xy + TileDiffXY(i->width + 1, i->height + 1); p->ainew.path_info.end_direction = p->ainew.to_direction; } else { p->ainew.path_info.end_tile_tl = p->ainew.to_tile; |