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authortron <tron@openttd.org>2006-01-05 12:40:50 +0000
committertron <tron@openttd.org>2006-01-05 12:40:50 +0000
commite272b03feea5b4c870dd4af5be9071c903c6173d (patch)
treed69972d96a0b32848f54422f41b00cf39d06c5f7 /ai
parent980e8f525b924491915571c2ed03469bd6751047 (diff)
downloadopenttd-e272b03feea5b4c870dd4af5be9071c903c6173d.tar.xz
(svn r3365) Staticise 36 functions
Diffstat (limited to 'ai')
-rw-r--r--ai/ai.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ai/ai.c b/ai/ai.c
index 47d92c6cf..7beb5b1d3 100644
--- a/ai/ai.c
+++ b/ai/ai.c
@@ -46,7 +46,7 @@ static void AI_DequeueCommands(byte player)
* Needed for SP; we need to delay DoCommand with 1 tick, because else events
* will make infinite loops (AIScript).
*/
-void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
+static void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
{
AICommand *com;