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author | tron <tron@openttd.org> | 2006-05-21 16:18:58 +0000 |
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committer | tron <tron@openttd.org> | 2006-05-21 16:18:58 +0000 |
commit | 58458812a46ba4beec0aca3875d640c26c152eb5 (patch) | |
tree | 49a1ba035d8221d5cb20296fb4a24283fdbb7d42 /ai/trolly | |
parent | 965ac2c1e66294f374abcf2c1d90c761eaeb987e (diff) | |
download | openttd-58458812a46ba4beec0aca3875d640c26c152eb5.tar.xz |
(svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player
Diffstat (limited to 'ai/trolly')
-rw-r--r-- | ai/trolly/build.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/ai/trolly/build.c b/ai/trolly/build.c index 66728c29a..2b6342604 100644 --- a/ai/trolly/build.c +++ b/ai/trolly/build.c @@ -233,11 +233,12 @@ EngineID AiNew_PickVehicle(Player *p) // Let's check it backwards.. we simply want to best engine available.. for (i = end - 1; i >= start; i--) { + const Engine* e = GetEngine(i); int32 ret; // Is it availiable? // Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY - if (!HASBIT(GetEngine(i)->player_avail, _current_player) || GetEngine(i)->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue; + if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue; // Can we build it? ret = AI_DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_ROAD_VEH); if (!CmdFailed(ret)) return i; |