diff options
author | tron <tron@openttd.org> | 2006-05-21 15:19:20 +0000 |
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committer | tron <tron@openttd.org> | 2006-05-21 15:19:20 +0000 |
commit | 5783d57ec0ae8b5f40daf23da6bd6ebdd906f979 (patch) | |
tree | e8124e215ccb46c29268d2aba3b8aa1d39c3c777 /ai/trolly/trolly.c | |
parent | 3282efda88bd42c3536dc73c048f2a484e017ae1 (diff) | |
download | openttd-5783d57ec0ae8b5f40daf23da6bd6ebdd906f979.tar.xz |
(svn r4941) Replace some ints and magic numbers by proper types and enums
Diffstat (limited to 'ai/trolly/trolly.c')
-rw-r--r-- | ai/trolly/trolly.c | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index 5e8334ba2..89d9ca7d2 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -567,7 +567,8 @@ static void AiNew_State_FindStation(Player *p) { TileIndex tile; Station *st; - int i, count = 0; + int count = 0; + EngineID i; TileIndex new_tile = 0; byte direction = 0; Town *town = NULL; @@ -606,7 +607,10 @@ static void AiNew_State_FindStation(Player *p) i = AiNew_PickVehicle(p); // Euhmz, this should not happen _EVER_ // Quit finding a route... - if (i == -1) { p->ainew.state = AI_STATE_NOTHING; return; } + if (i == INVALID_ENGINE) { + p->ainew.state = AI_STATE_NOTHING; + return; + } FOR_ALL_STATIONS(st) { if (st->xy != 0) { @@ -867,10 +871,11 @@ static int AiNew_HowManyVehicles(Player *p) { if (p->ainew.tbt == AI_BUS) { // For bus-routes we look at the time before we are back in the station - int i, length, tiles_a_day; + EngineID i; + int length, tiles_a_day; int amount; i = AiNew_PickVehicle(p); - if (i == -1) return 0; + if (i == INVALID_ENGINE) return 0; // Passenger run.. how long is the route? length = p->ainew.path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! @@ -882,10 +887,11 @@ static int AiNew_HowManyVehicles(Player *p) return amount; } else if (p->ainew.tbt == AI_TRUCK) { // For truck-routes we look at the cargo - int i, length, amount, tiles_a_day; + EngineID i; + int length, amount, tiles_a_day; int max_cargo; i = AiNew_PickVehicle(p); - if (i == -1) return 0; + if (i == INVALID_ENGINE) return 0; // Passenger run.. how long is the route? length = p->ainew.path_info.route_length; // Calculating tiles a day a vehicle moves is not easy.. this is how it must be done! @@ -1122,7 +1128,7 @@ static void AiNew_State_BuildDepot(Player *p) p->ainew.state = AI_STATE_BUILD_VEHICLE; p->ainew.idle = 10; - p->ainew.veh_main_id = (VehicleID)-1; + p->ainew.veh_main_id = INVALID_VEHICLE; } @@ -1181,7 +1187,7 @@ static void AiNew_State_GiveOrders(Player *p) p->ainew.veh_id = _new_roadveh_id; } - if (p->ainew.veh_main_id != (VehicleID)-1) { + if (p->ainew.veh_main_id != INVALID_VEHICLE) { AI_DoCommand(0, p->ainew.veh_id + (p->ainew.veh_main_id << 16), 0, DC_EXEC, CMD_CLONE_ORDER); p->ainew.state = AI_STATE_START_VEHICLE; |