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author | tron <tron@openttd.org> | 2006-02-21 07:41:54 +0000 |
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committer | tron <tron@openttd.org> | 2006-02-21 07:41:54 +0000 |
commit | 4b468837515a1f34476a00bbe49de9d9430d12de (patch) | |
tree | 303bf7eabc1a6e7dca232689dd5a11219f226a6d /ai/trolly/trolly.c | |
parent | 35fb17947a4432b32ebe0b035b744d63b4d3a146 (diff) | |
download | openttd-4b468837515a1f34476a00bbe49de9d9430d12de.tar.xz |
(svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
Diffstat (limited to 'ai/trolly/trolly.c')
-rw-r--r-- | ai/trolly/trolly.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index 20aa3594c..c46324cd0 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -840,10 +840,8 @@ static void AiNew_State_FindDepot(Player *p) // Is the terrain clear? if (IsTileType(tile + TileOffsByDir(j), MP_CLEAR) || IsTileType(tile + TileOffsByDir(j), MP_TREES)) { - TileInfo ti; - FindLandscapeHeightByTile(&ti, tile); // If the current tile is on a slope (tileh != 0) then we do not allow this - if (ti.tileh != 0) continue; + if (GetTileSlope(tile, NULL) != 0) continue; // Check if everything went okay.. r = AiNew_Build_Depot(p, tile + TileOffsByDir(j), j ^ 2, 0); if (CmdFailed(r)) continue; |