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authortron <tron@openttd.org>2006-06-10 08:37:41 +0000
committertron <tron@openttd.org>2006-06-10 08:37:41 +0000
commita2362674e33e66bf1d27df208db5b2250a01012e (patch)
treeddcc7798b94be03152e4b31cee4bf48bc73774e4 /ai/trolly/build.c
parentfee9ee2c05a107e458c20e8773c9adce38a54a4c (diff)
downloadopenttd-a2362674e33e66bf1d27df208db5b2250a01012e.tar.xz
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
Diffstat (limited to 'ai/trolly/build.c')
-rw-r--r--ai/trolly/build.c22
1 files changed, 13 insertions, 9 deletions
diff --git a/ai/trolly/build.c b/ai/trolly/build.c
index 1f4324355..64339245e 100644
--- a/ai/trolly/build.c
+++ b/ai/trolly/build.c
@@ -68,14 +68,15 @@ int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag)
if (type2 != 0) break;
}
}
- // There is only one bridge that can be build..
+ // There is only one bridge that can be built
if (type2 == 0 && type != 0) type2 = type;
// Now, simply, build the bridge!
- if (p->ainew.tbt == AI_TRAIN)
- return AI_DoCommand(tile_a, tile_b, (0<<8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
-
- return AI_DoCommand(tile_a, tile_b, (0x80 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
+ if (p->ainew.tbt == AI_TRAIN) {
+ return AI_DoCommand(tile_a, tile_b, (0x00 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
+ } else {
+ return AI_DoCommand(tile_a, tile_b, (0x80 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
+ }
}
@@ -102,7 +103,10 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
// the first pieces and the last piece
if (part < 1) part = 1;
// When we are done, stop it
- if (part >= PathFinderInfo->route_length - 1) { PathFinderInfo->position = -2; return 0; }
+ if (part >= PathFinderInfo->route_length - 1) {
+ PathFinderInfo->position = -2;
+ return 0;
+ }
if (PathFinderInfo->rail_or_road) {
@@ -112,7 +116,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
PathFinderInfo->position++;
// TODO: problems!
if (CmdFailed(cost)) {
- DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be build!");
+ DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
return 0;
}
return cost;
@@ -123,7 +127,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
PathFinderInfo->position++;
// TODO: problems!
if (CmdFailed(cost)) {
- DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be build!");
+ DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
return 0;
}
return cost;
@@ -131,7 +135,7 @@ int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte fla
// Build normal rail
// Keep it doing till we go an other way
- if (route_extra[part-1] == 0 && route_extra[part] == 0) {
+ if (route_extra[part - 1] == 0 && route_extra[part] == 0) {
while (route_extra[part] == 0) {
// Get the current direction
dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);