diff options
author | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-22 15:33:35 +0000 |
commit | 0461d896123b918b492a3d16439bb46b041528cd (patch) | |
tree | 618708068f10739a382af83313db9c96b4744ef5 /ai/default | |
parent | 4c2abf1de53e28a5c3c6c6920efabc4653693c4c (diff) | |
download | openttd-0461d896123b918b492a3d16439bb46b041528cd.tar.xz |
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
Note: both changes to prepare for new pool system, which needs those changes.
For every pool there are 2 ugly lines, which will be removed when done
implementing new pool system.
Based on FS#13 by blathijs, partly implemented.
Diffstat (limited to 'ai/default')
-rw-r--r-- | ai/default/default.c | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index cd04bae21..c57ba0c51 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -90,7 +90,7 @@ static void AiStateVehLoop(Player *p) index = (p->ai.cur_veh == NULL) ? 0 : p->ai.cur_veh->index + 1; FOR_ALL_VEHICLES_FROM(v, index) { - if (v->type == 0 || v->owner != _current_player) continue; + if (v->owner != _current_player) continue; if ((v->type == VEH_Train && v->subtype == 0) || v->type == VEH_Road || @@ -411,7 +411,7 @@ static void AiStateCheckReplaceVehicle(Player *p) { const Vehicle* v = p->ai.cur_veh; - if (v->type == 0 || + if (!IsValidVehicle(v) || v->owner != _current_player || v->type > VEH_Ship || _veh_check_replace_proc[v->type - VEH_Train](p, v) == INVALID_ENGINE) { @@ -428,7 +428,7 @@ static void AiStateDoReplaceVehicle(Player *p) p->ai.state = AIS_VEH_LOOP; // vehicle is not owned by the player anymore, something went very wrong. - if (v->type == 0 || v->owner != _current_player) return; + if (!IsValidVehicle(v) || v->owner != _current_player) return; _veh_do_replace_proc[v->type - VEH_Train](p); } @@ -442,13 +442,13 @@ typedef struct FoundRoute { static Town *AiFindRandomTown(void) { Town *t = GetTown(RandomRange(_total_towns)); - return (t->xy != 0) ? t : NULL; + return IsValidTown(t) ? t : NULL; } static Industry *AiFindRandomIndustry(void) { Industry *i = GetIndustry(RandomRange(_total_industries)); - return (i->xy != 0) ? i : NULL; + return IsValidIndustry(i) ? i : NULL; } static void AiFindSubsidyIndustryRoute(FoundRoute *fr) @@ -608,7 +608,7 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) FOR_ALL_STATIONS(st) { int cur; - if (st->xy == 0 || st->owner != _current_player) continue; + if (st->owner != _current_player) continue; cur = DistanceMax(from_tile, st->xy); if (cur < dist) dist = cur; cur = DistanceMax(to_tile, st->xy); @@ -3243,9 +3243,6 @@ static void AiStateAirportStuff(Player *p) aib = &p->ai.src + i; FOR_ALL_STATIONS(st) { - // Dismiss ghost stations. - if (st->xy == 0) continue; - // Is this an airport? if (!(st->facilities & FACIL_AIRPORT)) continue; @@ -3578,7 +3575,7 @@ static void AiStateRemoveStation(Player *p) // Go through all stations and delete those that aren't in use used = in_use; FOR_ALL_STATIONS(st) { - if (st->xy != 0 && st->owner == _current_player && !*used && + if (st->owner == _current_player && !*used && ( (st->bus_stops != NULL && (tile = st->bus_stops->xy) != 0) || (st->truck_stops != NULL && (tile = st->truck_stops->xy)) != 0 || (tile = st->train_tile) != 0 || |