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authortruelight <truelight@openttd.org>2005-11-22 15:55:38 +0000
committertruelight <truelight@openttd.org>2005-11-22 15:55:38 +0000
commite4cb8ed4570f53fc26367371e8d680882f0e70e6 (patch)
tree6702beccddba7217fe3ad311ffda9285b6719e5d /ai/default
parent28df667ceb7fa74a1146a2bede0a908bc9dd3eb4 (diff)
downloadopenttd-e4cb8ed4570f53fc26367371e8d680882f0e70e6.tar.xz
(svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems
Diffstat (limited to 'ai/default')
-rw-r--r--ai/default/default.c18
1 files changed, 0 insertions, 18 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 4f4283f1a..b8648dbe2 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -3938,24 +3938,6 @@ void AiDoGameLoop(Player *p)
AiAdjustLoan(p);
AiBuildCompanyHQ(p);
- if (_opt.diff.competitor_speed == 4) {
- /* ultraspeed */
- _ai_actions[p->ai.state](p);
- if (p->bankrupt_asked != 0)
- return;
- } else if (_opt.diff.competitor_speed != 3) {
- p->ai.tick++;
- if (!(p->ai.tick&1))
- return;
- if (_opt.diff.competitor_speed != 2) {
- if (!(p->ai.tick&2))
- return;
- if (_opt.diff.competitor_speed == 0) {
- if (!(p->ai.tick&4))
- return;
- }
- }
- }
#if 0
{
static byte old_state = 99;