diff options
author | tron <tron@openttd.org> | 2005-10-20 17:43:13 +0000 |
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committer | tron <tron@openttd.org> | 2005-10-20 17:43:13 +0000 |
commit | d7cbd0d4c37bc60dc79f6d3cd4fbddd96b093e18 (patch) | |
tree | 904818203b322c8fca47da358ab42c2f254d2280 /ai/default | |
parent | 6d16862126aad063a564c14c68254f89ac65d61e (diff) | |
download | openttd-d7cbd0d4c37bc60dc79f6d3cd4fbddd96b093e18.tar.xz |
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
Diffstat (limited to 'ai/default')
-rw-r--r-- | ai/default/default.c | 72 |
1 files changed, 38 insertions, 34 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 59227e32a..f154aec8a 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -122,12 +122,12 @@ static void AiStateVehLoop(Player *p) p->ai.state_counter = 0; } -static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile) +static EngineID AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile) { - int best_veh_index = -1; + EngineID best_veh_index = INVALID_ENGINE; byte best_veh_score = 0; int32 ret; - int i; + EngineID i; for (i = 0; i < NUM_TRAIN_ENGINES; i++) { const RailVehicleInfo *rvi = RailVehInfo(i); @@ -152,14 +152,14 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex return best_veh_index; } -static int AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile) +static EngineID AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile) { - int best_veh_index = -1; + EngineID best_veh_index = INVALID_ENGINE; int32 best_veh_cost = 0; int32 ret; - int i = _cargoc.ai_roadveh_start[cargo]; - int end = i + _cargoc.ai_roadveh_count[cargo]; + EngineID i = _cargoc.ai_roadveh_start[cargo]; + EngineID end = i + _cargoc.ai_roadveh_count[cargo]; const Engine* e = GetEngine(i); do { @@ -176,14 +176,14 @@ static int AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile) return best_veh_index; } -static int AiChooseAircraftToBuild(int32 money, byte flag) +static EngineID AiChooseAircraftToBuild(int32 money, byte flag) { - int best_veh_index = -1; + EngineID best_veh_index = INVALID_ENGINE; int32 best_veh_cost = 0; int32 ret; - int i = AIRCRAFT_ENGINES_INDEX; - int end = i + NUM_AIRCRAFT_ENGINES; + EngineID i = AIRCRAFT_ENGINES_INDEX; + EngineID end = i + NUM_AIRCRAFT_ENGINES; const Engine* e = GetEngine(i); do { @@ -218,26 +218,26 @@ static int32 AiGetBasePrice(Player *p) } #if 0 -static int AiChooseShipToBuild(byte cargo, int32 money) +static EngineID AiChooseShipToBuild(byte cargo, int32 money) { // XXX: not done - return 0; + return INVALID_ENGINE; } #endif -static int AiChooseRoadVehToReplaceWith(Player *p, Vehicle *v) +static EngineID AiChooseRoadVehToReplaceWith(Player* p, Vehicle* v) { int32 avail_money = p->player_money + v->value; return AiChooseRoadVehToBuild(v->cargo_type, avail_money, v->tile); } -static int AiChooseAircraftToReplaceWith(Player *p, Vehicle *v) +static EngineID AiChooseAircraftToReplaceWith(Player* p, Vehicle* v) { int32 avail_money = p->player_money + v->value; return AiChooseAircraftToBuild(avail_money, v->engine_type>=253?1:0); } -static int AiChooseTrainToReplaceWith(Player *p, Vehicle *v) +static EngineID AiChooseTrainToReplaceWith(Player* p, Vehicle* v) { int32 avail_money = p->player_money + v->value; int num=0; @@ -251,12 +251,12 @@ static int AiChooseTrainToReplaceWith(Player *p, Vehicle *v) return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile); } -static int AiChooseShipToReplaceWith(Player *p, Vehicle *v) +static EngineID AiChooseShipToReplaceWith(Player* p, Vehicle* v) { error("!AiChooseShipToReplaceWith"); /* maybe useless, but avoids compiler warning this way */ - return 0; + return INVALID_ENGINE; } static void AiHandleGotoDepot(Player *p, int cmd) @@ -289,7 +289,7 @@ static void AiHandleReplaceTrain(Player *p) { Vehicle *v = p->ai.cur_veh; BackuppedOrders orderbak[1]; - int veh; + EngineID veh; // wait until the vehicle reaches the depot. if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) { @@ -298,7 +298,7 @@ static void AiHandleReplaceTrain(Player *p) } veh = AiChooseTrainToReplaceWith(p, v); - if (veh != -1) { + if (veh != INVALID_ENGINE) { TileIndex tile; BackupVehicleOrders(v, orderbak); @@ -306,7 +306,7 @@ static void AiHandleReplaceTrain(Player *p) if (!CmdFailed(DoCommandByTile(0, v->index, 2, DC_EXEC, CMD_SELL_RAIL_WAGON)) && !CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE)) ) { - veh = _new_train_id; + VehicleID veh = _new_train_id; AiRestoreVehicleOrders(GetVehicle(veh), orderbak); DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN); @@ -319,7 +319,7 @@ static void AiHandleReplaceRoadVeh(Player *p) { Vehicle *v = p->ai.cur_veh; BackuppedOrders orderbak[1]; - int veh; + EngineID veh; if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) { AiHandleGotoDepot(p, CMD_SEND_ROADVEH_TO_DEPOT); @@ -327,7 +327,7 @@ static void AiHandleReplaceRoadVeh(Player *p) } veh = AiChooseRoadVehToReplaceWith(p, v); - if (veh != -1) { + if (veh != INVALID_ENGINE) { TileIndex tile; BackupVehicleOrders(v, orderbak); @@ -335,7 +335,7 @@ static void AiHandleReplaceRoadVeh(Player *p) if (!CmdFailed(DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH)) && !CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH)) ) { - veh = _new_roadveh_id; + VehicleID veh = _new_roadveh_id; AiRestoreVehicleOrders(GetVehicle(veh), orderbak); DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_ROADVEH); @@ -347,8 +347,8 @@ static void AiHandleReplaceRoadVeh(Player *p) static void AiHandleReplaceAircraft(Player *p) { Vehicle *v = p->ai.cur_veh; - int veh; BackuppedOrders orderbak[1]; + EngineID veh; if (!IsAircraftHangarTile(v->tile) && !(v->vehstatus&VS_STOPPED)) { AiHandleGotoDepot(p, CMD_SEND_AIRCRAFT_TO_HANGAR); @@ -356,7 +356,7 @@ static void AiHandleReplaceAircraft(Player *p) } veh = AiChooseAircraftToReplaceWith(p, v); - if (veh != -1) { + if (veh != INVALID_ENGINE) { TileIndex tile; BackupVehicleOrders(v, orderbak); @@ -364,7 +364,7 @@ static void AiHandleReplaceAircraft(Player *p) if (!CmdFailed(DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT)) && !CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT)) ) { - veh = _new_aircraft_id; + VehicleID veh = _new_aircraft_id; AiRestoreVehicleOrders(GetVehicle(veh), orderbak); DoCommandByTile(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT); @@ -378,7 +378,7 @@ static void AiHandleReplaceShip(Player *p) error("!AiHandleReplaceShip"); } -typedef int CheckReplaceProc(Player *p, Vehicle *v); +typedef EngineID CheckReplaceProc(Player* p, Vehicle* v); static CheckReplaceProc * const _veh_check_replace_proc[] = { AiChooseTrainToReplaceWith, @@ -399,7 +399,10 @@ static void AiStateCheckReplaceVehicle(Player *p) { Vehicle *v = p->ai.cur_veh; - if (v->type == 0 || v->owner != _current_player || v->type > VEH_Ship || _veh_check_replace_proc[v->type - VEH_Train](p, v) == -1) { + if (v->type == 0 || + v->owner != _current_player || + v->type > VEH_Ship || + _veh_check_replace_proc[v->type - VEH_Train](p, v) == INVALID_ENGINE) { p->ai.state = AIS_VEH_LOOP; } else { p->ai.state_counter = 0; @@ -1716,7 +1719,7 @@ static const byte _terraform_down_flags[] = { static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode) { - byte old_player; + PlayerID old_player; uint32 r; uint slope; uint h; @@ -2377,7 +2380,8 @@ static void AiStateBuildRailVeh(Player *p) { const AiDefaultBlockData *ptr; TileIndex tile; - int i, veh; + EngineID veh; + int i; int cargo; int32 cost; Vehicle *v; @@ -2406,7 +2410,7 @@ static void AiStateBuildRailVeh(Player *p) // Which locomotive to build? veh = AiChooseTrainToBuild(p->ai.railtype_to_use, p->player_money, (cargo!=CT_PASSENGERS)?1:0, tile); - if (veh == -1) { + if (veh == INVALID_ENGINE) { handle_nocash: // after a while, if AI still doesn't have cash, get out of this block by selling the wagons. if (++p->ai.state_counter == 1000) { @@ -3497,7 +3501,7 @@ static void AiStateBuildAircraftVehicles(Player *p) { const AiDefaultBlockData *ptr; TileIndex tile; - int veh; + EngineID veh; int i; uint loco_id; @@ -3507,7 +3511,7 @@ static void AiStateBuildAircraftVehicles(Player *p) tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs)); veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind!=0 ? 1 : 0); - if (veh == -1) return; + if (veh == INVALID_ENGINE) return; /* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type * and offset to the FIRST depot because the AI picks the st->xy tile */ |