diff options
author | tron <tron@openttd.org> | 2006-02-23 12:24:19 +0000 |
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committer | tron <tron@openttd.org> | 2006-02-23 12:24:19 +0000 |
commit | 6a74cb27870168271f6b249badcefbeb1da3af8c (patch) | |
tree | f5ac06f102968f6cf3cbe40e0fca7d7a55514d1b /ai/default/default.c | |
parent | c3c0afb902e5790a1b6c141d340e52d98f11316b (diff) | |
download | openttd-6a74cb27870168271f6b249badcefbeb1da3af8c.tar.xz |
(svn r3660) Convert further road bits and type references to the functions/enums
Diffstat (limited to 'ai/default/default.c')
-rw-r--r-- | ai/default/default.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index dd0700fd1..50b5c7674 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -4,6 +4,7 @@ #include "../../openttd.h" #include "../../functions.h" #include "../../map.h" +#include "../../road.h" #include "../../tile.h" #include "../../player.h" #include "../../vehicle.h" @@ -2506,12 +2507,12 @@ static int32 AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData if (p->mode == 2) { if (IsTileType(c, MP_STREET) && - (_m[c].m5 & 0xF0) == 0 && - (_m[c].m5 & p->attr) != 0) { + GetRoadType(c) == ROAD_NORMAL && + (GetRoadBits(c) & p->attr) != 0) { roadflag |= 2; // all bits are already built? - if ((_m[c].m5 & p->attr) == p->attr) continue; + if ((GetRoadBits(c) & p->attr) == p->attr) continue; } ret = DoCommandByTile(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD); @@ -2548,7 +2549,7 @@ clear_town_stuff:; if (GetTileSlope(c, NULL) != 0) return CMD_ERROR; - if (!IsTileType(c, MP_STREET) || (_m[c].m5 & 0xF0) != 0) { + if (!IsTileType(c, MP_STREET) || GetRoadType(c) != ROAD_NORMAL) { ret = DoCommandByTile(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; } @@ -2726,7 +2727,7 @@ static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint leng if (dist <= a->best_dist) { TileIndex tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track])); - if (IsTileType(tile2, MP_STREET) && GB(_m[tile2].m5, 4, 4) == 0) { + if (IsTileType(tile2, MP_STREET) && GetRoadType(tile2) == ROAD_NORMAL) { a->best_dist = dist; a->best_tile = tile; a->best_track = track; @@ -3631,7 +3632,7 @@ pos_3: if (IsLevelCrossing(tile)) goto is_rail_crossing; - if ((_m[tile].m5 & 0xF0) == 0x20) { // depot + if (GetRoadType(tile) == ROAD_DEPOT) { uint dir; // Check if there are any stations around. |