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author | Darkvater <darkvater@openttd.org> | 2005-09-14 18:03:38 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-09-14 18:03:38 +0000 |
commit | 2131f68ae2c65799f2ce82ee84c7022264efa469 (patch) | |
tree | 1c4620d5f83933db927ef94bd8a085442eaca0c1 /ai/default/default.c | |
parent | 1bf06d7da4043d007d8a174b2187153bc818bf83 (diff) | |
download | openttd-2131f68ae2c65799f2ce82ee84c7022264efa469.tar.xz |
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
Diffstat (limited to 'ai/default/default.c')
-rw-r--r-- | ai/default/default.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 44fb1572d..0fb4a3817 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -3831,7 +3831,7 @@ static void AiHandleTakeover(Player *p) return; p->bankrupt_timeout = 0; DeleteWindowById(WC_BUY_COMPANY, _current_player); - if (_current_player == _local_player) { + if (IsLocalPlayer()) { AskExitToGameMenu(); return; } |