diff options
author | tron <tron@openttd.org> | 2006-03-24 08:55:08 +0000 |
---|---|---|
committer | tron <tron@openttd.org> | 2006-03-24 08:55:08 +0000 |
commit | 9be713f1ae0cff0bc06bbef395fda8bf829e38c2 (patch) | |
tree | 4f245f2fb33365183177a0e7de46103b9c2464d3 /ai/default/default.c | |
parent | 4b0e8947d5053d0987e9d9024156786acd3aec67 (diff) | |
download | openttd-9be713f1ae0cff0bc06bbef395fda8bf829e38c2.tar.xz |
(svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
Diffstat (limited to 'ai/default/default.c')
-rw-r--r-- | ai/default/default.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 4ba475e06..e87079dc5 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -7,6 +7,7 @@ #include "../../map.h" #include "../../rail_map.h" #include "../../road_map.h" +#include "../../station_map.h" #include "../../tile.h" #include "../../player.h" #include "../../tunnel_map.h" @@ -2313,11 +2314,11 @@ static void AiStateBuildRail(Player *p) p->ai.banned_tile_count = 0; } -static int AiGetStationIdByDef(TileIndex tile, int id) +static StationID AiGetStationIdByDef(TileIndex tile, int id) { const AiDefaultBlockData *p = _default_rail_track_data[id]->data; while (p->mode != 1) p++; - return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2; + return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))); } static void AiStateBuildRailVeh(Player *p) @@ -3096,11 +3097,11 @@ static void AiStateBuildRoad(Player *p) p->ai.banned_tile_count = 0; } -static int AiGetStationIdFromRoadBlock(TileIndex tile, int id) +static StationID AiGetStationIdFromRoadBlock(TileIndex tile, int id) { const AiDefaultBlockData *p = _road_default_block_data[id]->data; while (p->mode != 1) p++; - return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2; + return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))); } static void AiStateBuildRoadVehicles(Player *p) @@ -3406,11 +3407,11 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) p->ai.state = AIS_BUILD_AIRCRAFT_VEHICLES; } -static int AiGetStationIdFromAircraftBlock(TileIndex tile, int id) +static StationID AiGetStationIdFromAircraftBlock(TileIndex tile, int id) { const AiDefaultBlockData *p = _airport_default_block_data[id]; while (p->mode != 1) p++; - return _m[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))].m2; + return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))); } static void AiStateBuildAircraftVehicles(Player *p) @@ -3431,7 +3432,7 @@ static void AiStateBuildAircraftVehicles(Player *p) /* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type * and offset to the FIRST depot because the AI picks the st->xy tile */ - tile += ToTileIndexDiff(GetAirport(GetStation(_m[tile].m2)->airport_type)->airport_depots[0]); + tile += ToTileIndexDiff(GetAirport(GetStationByTile(tile)->airport_type)->airport_depots[0]); if (CmdFailed(DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return; loco_id = _new_aircraft_id; |