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authortron <tron@openttd.org>2005-10-22 06:39:32 +0000
committertron <tron@openttd.org>2005-10-22 06:39:32 +0000
commit0b936c3222b3945f738885c6c7db3b46363ec6fe (patch)
tree646e010d91defd66326958b9e15c3eb36077760c /ai/ai.c
parent4642ac94a903d1a358ac795240a6b800372b9020 (diff)
downloadopenttd-0b936c3222b3945f738885c6c7db3b46363ec6fe.tar.xz
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
Diffstat (limited to 'ai/ai.c')
-rw-r--r--ai/ai.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ai/ai.c b/ai/ai.c
index f9dc01daa..5b09d43d9 100644
--- a/ai/ai.c
+++ b/ai/ai.c
@@ -118,7 +118,7 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
/**
* Run 1 tick of the AI. Don't overdo it, keep it realistic.
*/
-void AI_RunTick(byte player)
+static void AI_RunTick(byte player)
{
extern void AiNewDoGameLoop(Player *p);