diff options
author | tron <tron@openttd.org> | 2005-06-24 12:38:35 +0000 |
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committer | tron <tron@openttd.org> | 2005-06-24 12:38:35 +0000 |
commit | 3154e7148d00f0203760aefbc6f8a5bd210cc30c (patch) | |
tree | 17004bd894946da466a10e50a86ff66225cf8896 /ai.h | |
parent | 3448729ff36ca9e91d91c256d9a5381ba901230b (diff) | |
download | openttd-3154e7148d00f0203760aefbc6f8a5bd210cc30c.tar.xz |
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
Diffstat (limited to 'ai.h')
-rw-r--r-- | ai.h | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -240,20 +240,20 @@ AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFin void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo); // ai_shared.c -int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c); -int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c); -int AiNew_GetDirection(uint tile_a, uint tile_b); +int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c); +int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c); +int AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b); bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag); uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v); // ai_build.c -bool AiNew_Build_CompanyHQ(Player *p, uint tile); -int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtracks, byte direction, byte flag); -int AiNew_Build_Bridge(Player *p, uint tile_a, uint tile_b, byte flag); +bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile); +int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag); +int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag); int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag); int AiNew_PickVehicle(Player *p); -int AiNew_Build_Vehicle(Player *p, uint tile, byte flag); -int AiNew_Build_Depot(Player *p, uint tile, byte direction, byte flag); +int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag); +int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag); #endif |