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authortron <tron@openttd.org>2005-01-05 13:32:03 +0000
committertron <tron@openttd.org>2005-01-05 13:32:03 +0000
commite4cf2ba1b304a0b424a50a6143243172b9c5264d (patch)
treeb9a5829b3d37c53a2de48d1ef28960f41804f4dc /ai.c
parent0a37e6202b4b2633ce0bf13ce3f71fdcfe8a8ce0 (diff)
downloadopenttd-e4cf2ba1b304a0b424a50a6143243172b9c5264d.tar.xz
(svn r1386) Move TileIndexDiff to map.h
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
Diffstat (limited to 'ai.c')
-rw-r--r--ai.c42
1 files changed, 21 insertions, 21 deletions
diff --git a/ai.c b/ai.c
index 2be8243c1..e9b913ddf 100644
--- a/ai.c
+++ b/ai.c
@@ -1716,7 +1716,7 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
unk &= (int)r;
do {
- tile = TILE_MASK(tile + _tileoffs_by_dir[dir]);
+ tile = TILE_MASK(tile + TileOffsByDir(dir));
r >>= 2;
if (r&2) {
@@ -1822,7 +1822,7 @@ static TileIndex AiGetEdgeOfDefaultRailBlock(byte rule, TileIndex tile, byte cmd
while (p->mode != 3 || !((--cmd) & 0x80)) p++;
- return tile + p->tileoffs - _tileoffs_by_dir[*dir = p->attr];
+ return tile + p->tileoffs - TileOffsByDir(*dir = p->attr);
}
typedef struct AiRailPathFindData {
@@ -1855,7 +1855,7 @@ static bool AiDoFollowTrack(Player *p)
arpfd.tile2 = p->ai.cur_tile_a;
arpfd.flag = false;
arpfd.count = 0;
- FollowTrack(p->ai.cur_tile_a + _tileoffs_by_dir[p->ai.cur_dir_a], 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2,
+ FollowTrack(p->ai.cur_tile_a + TileOffsByDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2,
(TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd);
return arpfd.count > 8;
}
@@ -1961,8 +1961,8 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile,
// Allow bridges directly over bottom tiles
flag = arf->ti.z == 0;
for(;;) {
- if (tile_new < -_tileoffs_by_dir[dir2]) return; // Wraping around map, no bridge possible!
- tile_new = TILE_MASK(tile_new + _tileoffs_by_dir[dir2]);
+ if (tile_new < -TileOffsByDir(dir2)) return; // Wraping around map, no bridge possible!
+ tile_new = TILE_MASK(tile_new + TileOffsByDir(dir2));
FindLandscapeHeightByTile(&arf->ti, tile_new);
if (arf->ti.tileh != 0 || arf->ti.type == MP_CLEAR || arf->ti.type == MP_TREES) {
if (!flag) return;
@@ -2008,7 +2008,7 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir)
{
const byte *p;
- tile = TILE_MASK(tile + _tileoffs_by_dir[dir]);
+ tile = TILE_MASK(tile + TileOffsByDir(dir));
// Reached destination?
if (tile == arf->final_tile) {
@@ -2126,7 +2126,7 @@ static void AiBuildRailConstruct(Player *p)
return;
}
- p->ai.cur_tile_a += _tileoffs_by_dir[p->ai.cur_dir_a];
+ p->ai.cur_tile_a += TileOffsByDir(p->ai.cur_dir_a);
if (arf.best_ptr[0]&0x80) {
int i;
@@ -2183,7 +2183,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
// Clear the tunnel and continue at the other side of it.
if (DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) == CMD_ERROR)
return false;
- p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - _tileoffs_by_dir[p->ai.cur_dir_a]);
+ p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDir(p->ai.cur_dir_a));
return true;
}
@@ -2195,7 +2195,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
return false;
// Find other side of bridge.
- offs = _tileoffs_by_dir[p->ai.cur_dir_a];
+ offs = TileOffsByDir(p->ai.cur_dir_a);
do {
tile = TILE_MASK(tile - offs);
} while (_map5[tile] & 0x40);
@@ -2233,7 +2233,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
p->ai.cur_dir_a = ptr[1] ^ 2;
// And then also switch tile.
- p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a - _tileoffs_by_dir[p->ai.cur_dir_a]);
+ p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a - TileOffsByDir(p->ai.cur_dir_a));
return true;
}
@@ -2332,7 +2332,7 @@ static void AiStateBuildRail(Player *p)
p->ai.cur_tile_a = tile;
p->ai.start_dir_a = dir;
p->ai.cur_dir_a = dir;
- DoCommandByTile(TILE_MASK(tile + _tileoffs_by_dir[dir]), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
+ DoCommandByTile(TILE_MASK(tile + TileOffsByDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
assert(TILE_MASK(tile) != 0xFF00);
@@ -2343,7 +2343,7 @@ static void AiStateBuildRail(Player *p)
p->ai.cur_tile_b = tile;
p->ai.start_dir_b = dir;
p->ai.cur_dir_b = dir;
- DoCommandByTile(TILE_MASK(tile + _tileoffs_by_dir[dir]), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
+ DoCommandByTile(TILE_MASK(tile + TileOffsByDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
assert(TILE_MASK(tile) != 0xFF00);
@@ -2771,7 +2771,7 @@ static bool AiEnumFollowRoad(uint tile, AiRoadEnum *a, int track, uint length, b
uint tile2;
if (dist <= a->best_dist) {
- tile2 = TILE_MASK(tile + _tileoffs_by_dir[_dir_by_track[track]]);
+ tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
if (IS_TILETYPE(tile2, MP_STREET) &&
(_map5[tile2]&0xF0) == 0) {
a->best_dist = dist;
@@ -2799,7 +2799,7 @@ static bool AiCheckRoadFinished(Player *p)
int i;
are.dest = p->ai.cur_tile_b;
- tile = TILE_MASK(p->ai.cur_tile_a + _tileoffs_by_dir[dir]);
+ tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(dir));
bits = GetTileTrackStatus(tile, TRANSPORT_ROAD) & _ai_road_table_and[dir];
if (bits == 0) {
@@ -2850,8 +2850,8 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile,
// Allow bridges directly over bottom tiles
flag = arf->ti.z == 0;
for(;;) {
- if (tile_new < -_tileoffs_by_dir[dir2]) return; // Wraping around map, no bridge possible!
- tile_new = TILE_MASK(tile_new + _tileoffs_by_dir[dir2]);
+ if (tile_new < -TileOffsByDir(dir2)) return; // Wraping around map, no bridge possible!
+ tile_new = TILE_MASK(tile_new + TileOffsByDir(dir2));
FindLandscapeHeightByTile(&arf->ti, tile_new);
if (arf->ti.tileh != 0 || arf->ti.type == MP_CLEAR || arf->ti.type == MP_TREES) {
// Allow a bridge if either we have a tile that's water, rail or street,
@@ -2899,7 +2899,7 @@ static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir)
{
const byte *p;
- tile = TILE_MASK(tile + _tileoffs_by_dir[dir]);
+ tile = TILE_MASK(tile + TileOffsByDir(dir));
// Reached destination?
if (tile == arf->final_tile) {
@@ -3001,14 +3001,14 @@ do_some_terraform:
if (++p->ai.state_counter == 21) {
p->ai.state_mode = 1;
- p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a + _tileoffs_by_dir[p->ai.cur_dir_a]);
+ p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(p->ai.cur_dir_a));
p->ai.cur_dir_a ^= 2;
p->ai.state_counter = 0;
}
return;
}
- tile = TILE_MASK(p->ai.cur_tile_a + _tileoffs_by_dir[p->ai.cur_dir_a]);
+ tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(p->ai.cur_dir_a));
if (arf.best_ptr[0]&0x80) {
int i;
@@ -3696,7 +3696,7 @@ pos_3:
static const byte _depot_bits[] = {0x19,0x16,0x25,0x2A};
m5 &= 3;
- if (GetRailTrackStatus(tile + _tileoffs_by_dir[m5]) & _depot_bits[m5])
+ if (GetRailTrackStatus(tile + TileOffsByDir(m5)) & _depot_bits[m5])
return;
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
@@ -3732,7 +3732,7 @@ pos_3:
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
DoCommandByTile(
- TILE_MASK(tile + _tileoffs_by_dir[dir]),
+ TILE_MASK(tile + TileOffsByDir(dir)),
8 >> (dir ^ 2),
0,
DC_EXEC,