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authorNiels Martin Hansen <nielsm@indvikleren.dk>2019-02-04 01:26:55 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-02-23 14:29:07 +0100
commit7e1e2756d4fdbd9c2fb3508b4213de8dc855f21c (patch)
tree15e4f7b212bafdd3e83653aca1a465a5f6f4461b /README.md
parent4adb91202d7c0118b52daeab2c4e6b040b30e4a9 (diff)
downloadopenttd-7e1e2756d4fdbd9c2fb3508b4213de8dc855f21c.tar.xz
Add: Show performance of AI and GS in framerate window
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@@ -476,6 +476,12 @@ The following is an explanation of the different statistics:
- *World ticks* - Time spent on other world/landscape processing. This
includes towns growing, building animations, updates of farmland and trees,
and station rating updates.
+- *GS/AI total*, *Game script*, and *AI players* - Time spent running logic
+ for game scripts and AI players. The total may show as less than the current
+ sum of the individual scripts, this is because AI players at lower
+ difficulty settings do not run every game tick, and hence contribute less
+ to the average across all ticks. Keep in mind that the "Current" figure is
+ also an average, just only over short term.
- *Link graph delay* - Time overruns of the cargo distribution link graph
update thread. Usually the link graph is updated in a background thread,
but these updates need to synchronise with the main game loop occasionally,