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authorPatric Stout <truebrain@openttd.org>2019-03-10 16:41:01 +0100
committerPatric Stout <truebrain@openttd.org>2019-03-11 10:16:00 +0100
commit7adae09897c6f17a60de9468e9e11d166ff52278 (patch)
tree384a80857b497ee0b2393e515f91309e2593b765 /README.md
parentdcc5183dd0b1eba4163211a3c28f5acc4579e8fd (diff)
downloadopenttd-7adae09897c6f17a60de9468e9e11d166ff52278.tar.xz
Codechange: liblzma is called liblzma, how ever strange that might be
It is the only library we use that calls itself with 'lib' in the name. This might be confusing, but with the arrival of cmake a lot of these things are automated. And detection will find 'liblzma', not 'lzma', like with 'lzo', 'zlib', ..
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@@ -521,7 +521,7 @@ and it should build automatically. In case you want to build with SDL support
you need to add WITH_SDL to the project settings.
PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and
-LZMA (WITH_LZMA) support is enabled by default. For these to work you need their
+libLZMA (WITH_LIBLZMA) support is enabled by default. For these to work you need their
development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg
using x86-windows-static and x64-windows-static triplets.
For more help with VS see docs/Readme_Windows_MSVC.md.