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author | Patric Stout <truebrain@openttd.org> | 2019-03-10 16:41:01 +0100 |
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committer | Patric Stout <truebrain@openttd.org> | 2019-03-11 10:16:00 +0100 |
commit | 7adae09897c6f17a60de9468e9e11d166ff52278 (patch) | |
tree | 384a80857b497ee0b2393e515f91309e2593b765 /README.md | |
parent | dcc5183dd0b1eba4163211a3c28f5acc4579e8fd (diff) | |
download | openttd-7adae09897c6f17a60de9468e9e11d166ff52278.tar.xz |
Codechange: liblzma is called liblzma, how ever strange that might be
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -521,7 +521,7 @@ and it should build automatically. In case you want to build with SDL support you need to add WITH_SDL to the project settings. PNG (WITH_PNG), ZLIB (WITH_ZLIB), LZO (WITH_LZO), Freetype (WITH_FREETYPE) and -LZMA (WITH_LZMA) support is enabled by default. For these to work you need their +libLZMA (WITH_LIBLZMA) support is enabled by default. For these to work you need their development files. To get them just use vcpkg from https://github.com/Microsoft/vcpkg using x86-windows-static and x64-windows-static triplets. For more help with VS see docs/Readme_Windows_MSVC.md. |