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authorbjarni <bjarni@openttd.org>2005-12-03 13:43:54 +0000
committerbjarni <bjarni@openttd.org>2005-12-03 13:43:54 +0000
commit4550c2361dfc6d837b4264e96bd130f3080c5bc8 (patch)
tree29aa772fac1659530576fd4f4b351f5838ce5a9e /Makefile
parent16625f4db1233594db87b31195a33669f6ba4d66 (diff)
downloadopenttd-4550c2361dfc6d837b4264e96bd130f3080c5bc8.tar.xz
(svn r3257) -Codechange: [OSX] removed the dynamic lib in bundle option (introduced in rev 3230)
it caused way more problems than it solved
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile11
1 files changed, 8 insertions, 3 deletions
diff --git a/Makefile b/Makefile
index c513f3091..d1398d617 100644
--- a/Makefile
+++ b/Makefile
@@ -73,9 +73,6 @@
# do `make install', the game won't be able to find it's files (so you should
# also define all the following paths before building).
#
-# OSX specific paths are set in os/macosx/Makefile
-# MAKEMOVEABLE moves the dynamic libs into the bundle to make the app independent from end user's libs (OSX only)
-#
# So, the following paths should be defined if INSTALL is defined.
# None of these paths have to end with /
# PREFIX: Normally /usr/local
@@ -200,6 +197,14 @@ endif
endif
endif
+ifdef OSX
+ifdef RELEASE
+# all OSX releases needs to be static
+# end users don't tend to have the dynamic libs installed
+$(warning Compiling a dynamic release. It should be static unless you really know what you are doing!!!)
+endif
+endif
+
# Force SDL on UNIX platforms
ifndef WITH_SDL
ifdef UNIX