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author | rubidium <rubidium@openttd.org> | 2009-05-23 16:39:55 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-05-23 16:39:55 +0000 |
commit | 9f51f3a0f9c103b738af06eb77d08d6786faa9e9 (patch) | |
tree | 8f7593fbeb178cf46230ba6bd6d6c77779c00439 /Makefile.bundle.in | |
parent | b2aed51f8e42e0e45d08a65b8883b3fa034d0f4b (diff) | |
download | openttd-9f51f3a0f9c103b738af06eb77d08d6786faa9e9.tar.xz |
(svn r16404) -Fix [FS#2911] (r16378): the number of spritegroups got halved when the new pool was added, which mean there weren't enough spritegroups when you have more than about a dozen ECS vectors.
-Change: increase the spritegroup pool's maximum size to something more than the number of real sprites that OpenTTD can handle; for example ECS has about 30 spritegroups per real sprite. With the 'old' limit that would mean 'only' about 4000 real sprites worth of spritegroups could be loaded.
Diffstat (limited to 'Makefile.bundle.in')
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