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authorPatric Stout <truebrain@openttd.org>2021-07-11 12:08:03 +0200
committerPatric Stout <github@truebrain.nl>2021-07-11 20:38:42 +0200
commit1baec41542780cf4fc898df7d2fc9925d823fb44 (patch)
tree57aa8bc38997fc9d39a4ae66af7b912712e1830e /COPYING.md
parentcee8174d02e38542548fc74de93450cfebefaa91 (diff)
downloadopenttd-1baec41542780cf4fc898df7d2fc9925d823fb44.tar.xz
Change: groundwork to allow ServerAddress to use invite codes
Normally TCPConnecter will do a DNS resolving of the connection_string and connect to it. But for SERVER_ADDRESS_INVITE_CODE this is different: the Game Coordinator does the "resolving". This means we need to allow TCPConnecter to not setup a connection and allow it to be told when a connection has been setup by an external (to TCPConnecter) part of the code. We do this by telling the (active) socket for the connection. This means the rest of the code doesn't need to know the TCPConnecter is not doing a simple resolve+connect. The rest of the code only cares the connection is established; not how it was established.
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