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authorcelestar <celestar@openttd.org>2006-12-27 12:38:02 +0000
committercelestar <celestar@openttd.org>2006-12-27 12:38:02 +0000
commitd95e2c2dd10a0dfc1704962a68a2bd32b635d158 (patch)
tree28100daed109de06e979123edd0601487ecc8261 /BUGS
parentd92103d6ff97ae413e2e6eae602e04b05addaf17 (diff)
downloadopenttd-d95e2c2dd10a0dfc1704962a68a2bd32b635d158.tar.xz
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
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KNOWN BUGS / PROBLEMS:
+bridges:
+- Clearing tiles which may not have a bridge above can cause random bridge pieces to appear, which leads to crash in the long run
+
+electrified rails:
Normal and elrail depots look the same. Use 'X' (transparent buildings)
to distinguish between them
Missing curors / icons for construction (currently using the conventional ones)
+
+TODO:
+- Reallow the AI to build signals under bridges (about ai/default/default.c:1600) as
+ r4911 manually disallows it (not via the command)