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author | rubidium <rubidium@openttd.org> | 2010-01-12 00:10:38 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-01-12 00:10:38 +0000 |
commit | cb820e3da34509f9960f2309c9451847fc1ab5ce (patch) | |
tree | da8170d98086c0652cf75f56c85139c694e4a318 | |
parent | 351eb4665ce3b275c847b38cc7f1f928a9e051ac (diff) | |
download | openttd-cb820e3da34509f9960f2309c9451847fc1ab5ce.tar.xz |
(svn r18789) -Codechange: when we're not in a network game we don't even need to consider undrawing the chat messages
-rw-r--r-- | src/gfx.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp index 4fddd1fba..755097613 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -20,6 +20,7 @@ #include "strings_func.h" #include "settings_type.h" #include "landscape_type.h" +#include "network/network.h" #include "network/network_func.h" #include "thread/thread.h" #include "window_func.h" @@ -88,7 +89,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo) if (_cursor.visible) UndrawMouseCursor(); #ifdef ENABLE_NETWORK - NetworkUndrawChatMessage(); + if (_networking) NetworkUndrawChatMessage(); #endif /* ENABLE_NETWORK */ blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo); @@ -1422,7 +1423,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom) } #ifdef ENABLE_NETWORK - NetworkUndrawChatMessage(); + if (_networking) NetworkUndrawChatMessage(); #endif /* ENABLE_NETWORK */ DrawOverlappedWindowForAll(left, top, right, bottom); |