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author | celestar <celestar@openttd.org> | 2006-03-30 15:06:49 +0000 |
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committer | celestar <celestar@openttd.org> | 2006-03-30 15:06:49 +0000 |
commit | 94ca804e4f63106a7a2019660e3d0b214d737e20 (patch) | |
tree | b4f87a4c2b8239a0a7969758fba389914e01904a | |
parent | e2e633665e5b2602b1899f31caea440d4a2de297 (diff) | |
download | openttd-94ca804e4f63106a7a2019660e3d0b214d737e20.tar.xz |
(svn r4179) -Codechange: Add and make use of an accessor that obtains the building type
-rw-r--r-- | town_cmd.c | 18 | ||||
-rw-r--r-- | town_map.h | 5 |
2 files changed, 14 insertions, 9 deletions
diff --git a/town_cmd.c b/town_cmd.c index 4cba570db..8c31c54f2 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -99,7 +99,7 @@ static void DrawTile_Town(TileInfo *ti) /* Retrieve pointer to the draw town tile struct */ { /* this "randomizes" on the (up to) 4 variants of a building */ - byte gfx = _m[ti->tile].m4; + byte gfx = GetHouseType(ti->tile); byte stage = GB(_m[ti->tile].m3, 6, 2); uint variant; variant = ti->x >> 4; @@ -166,7 +166,7 @@ static void AnimateTile_Town(TileIndex tile) // Not exactly sure when this happens, but probably when a house changes. // Before this was just a return...so it'd leak animated tiles.. // That bug seems to have been here since day 1?? - if (!(_housetype_extra_flags[_m[tile].m4] & 0x20)) { + if (!(_housetype_extra_flags[GetHouseType(tile)] & 0x20)) { DeleteAnimatedTile(tile); return; } @@ -267,14 +267,14 @@ static void MakeSingleHouseBigger(TileIndex tile) _m[tile].m3 = _m[tile].m3 + 0x40; if ((_m[tile].m3 & 0xC0) == 0xC0) { - ChangePopulation(GetTownByTile(tile), _housetype_population[_m[tile].m4]); + ChangePopulation(GetTownByTile(tile), _housetype_population[GetHouseType(tile)]); } MarkTileDirtyByTile(tile); } static void MakeTownHouseBigger(TileIndex tile) { - uint flags = _house_more_flags[_m[tile].m4]; + uint flags = _house_more_flags[GetHouseType(tile)]; if (flags & 8) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0)); if (flags & 4) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 1)); if (flags & 2) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 0)); @@ -292,7 +292,7 @@ static void TileLoop_Town(TileIndex tile) return; } - house = _m[tile].m4; + house = GetHouseType(tile); if (_housetype_extra_flags[house] & 0x20 && !(_m[tile].m5 & 0x80) && CHANCE16(1, 2) && @@ -353,7 +353,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags) if (!EnsureNoVehicle(tile)) return CMD_ERROR; if (flags&DC_AUTO && !(flags&DC_AI_BUILDING)) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); - house = _m[tile].m4; + house = GetHouseType(tile); cost = _price.remove_house * _housetype_remove_cost[house] >> 8; rating = _housetype_remove_ratingmod[house]; @@ -377,7 +377,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags) static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac) { - byte type = _m[tile].m4; + byte type = GetHouseType(tile); ac[CT_PASSENGERS] = _housetype_cargo_passengers[type]; ac[CT_MAIL] = _housetype_cargo_mail[type]; @@ -387,7 +387,7 @@ static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac) static void GetTileDesc_Town(TileIndex tile, TileDesc *td) { - td->str = _town_tile_names[_m[tile].m4]; + td->str = _town_tile_names[GetHouseType(tile)]; if ((_m[tile].m3 & 0xC0) != 0xC0) { SetDParamX(td->dparam, 0, td->str); td->str = STR_2058_UNDER_CONSTRUCTION; @@ -1378,7 +1378,7 @@ static void DoClearTownHouseHelper(TileIndex tile) static void ClearTownHouse(Town *t, TileIndex tile) { - uint house = _m[tile].m4; + uint house = GetHouseType(tile); uint eflags; assert(IsTileType(tile, MP_HOUSE)); diff --git a/town_map.h b/town_map.h index 98b97007d..48d3ad94b 100644 --- a/town_map.h +++ b/town_map.h @@ -2,6 +2,11 @@ #include "town.h" +static inline int GetHouseType(TileIndex t) +{ + assert(IsTileType(t, MP_HOUSE)); + return _m[t].m4; +} static inline uint GetTownIndex(TileIndex t) { |