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author | tron <tron@openttd.org> | 2005-10-13 16:00:14 +0000 |
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committer | tron <tron@openttd.org> | 2005-10-13 16:00:14 +0000 |
commit | 7520ef8f3325bcaec2496e52e0d351767193da28 (patch) | |
tree | ee9f710faeaacffe616dd886460d095de751bb0d | |
parent | d37639ac3eab8c7d8deb37ff9b7784f57aa580d4 (diff) | |
download | openttd-7520ef8f3325bcaec2496e52e0d351767193da28.tar.xz |
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
-rw-r--r-- | rail.h | 2 | ||||
-rw-r--r-- | railtypes.h | 15 | ||||
-rw-r--r-- | road_cmd.c | 7 | ||||
-rw-r--r-- | table/sprites.h | 11 | ||||
-rw-r--r-- | table/tunnel_land.h | 5 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 12 |
6 files changed, 32 insertions, 20 deletions
@@ -154,6 +154,8 @@ typedef struct RailtypeInfo { SpriteID single_s; ///< single piece of rail in the southern corner SpriteID single_e; ///< single piece of rail in the eastern corner SpriteID single_w; ///< single piece of rail in the western corner + SpriteID crossing; ///< level crossing, rail in X direction + SpriteID tunnel; ///< tunnel sprites base } base_sprites; /** struct containing the sprites for the rail GUI. @note only sprites referred to diff --git a/railtypes.h b/railtypes.h index 74cd0768f..9e09e3e65 100644 --- a/railtypes.h +++ b/railtypes.h @@ -10,7 +10,10 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = { /** Railway */ { /* Main Sprites */ { SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_Y, SPR_RAIL_SINGLE_X, - SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST }, + SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST, + SPR_CROSSING_OFF_X_RAIL, + SPR_TUNNEL_ENTRY_REAR_RAIL + }, /* GUI sprites */ { 0x4E3, 0x4E4, 0x4E5, 0x4E6, @@ -32,7 +35,10 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = { /** Monorail */ { /* Main Sprites */ { SPR_MONO_TRACK_Y, SPR_MONO_TRACK_N_S, SPR_MONO_TRACK_BASE, SPR_MONO_SINGLE_Y, SPR_MONO_SINGLE_X, - SPR_MONO_SINGLE_NORTH, SPR_MONO_SINGLE_SOUTH, SPR_MONO_SINGLE_EAST, SPR_MONO_SINGLE_WEST }, + SPR_MONO_SINGLE_NORTH, SPR_MONO_SINGLE_SOUTH, SPR_MONO_SINGLE_EAST, SPR_MONO_SINGLE_WEST, + SPR_CROSSING_OFF_X_MONO, + SPR_TUNNEL_ENTRY_REAR_MONO + }, /* GUI sprites */ { 0x4E7, 0x4E8, 0x4E9, 0x4EA, @@ -54,7 +60,10 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = { /** Maglev */ { /* Main sprites */ { SPR_MGLV_TRACK_Y, SPR_MGLV_TRACK_N_S, SPR_MGLV_TRACK_BASE, SPR_MGLV_SINGLE_Y, SPR_MGLV_SINGLE_X, - SPR_MGLV_SINGLE_NORTH, SPR_MGLV_SINGLE_SOUTH, SPR_MGLV_SINGLE_EAST, SPR_MGLV_SINGLE_WEST }, + SPR_MGLV_SINGLE_NORTH, SPR_MGLV_SINGLE_SOUTH, SPR_MGLV_SINGLE_EAST, SPR_MGLV_SINGLE_WEST, + SPR_CROSSING_OFF_X_MAGLEV, + SPR_TUNNEL_ENTRY_REAR_MAGLEV + }, /* GUI sprites */ { 0x4EB, 0x4EC, 0x4EE, 0x4ED, diff --git a/road_cmd.c b/road_cmd.c index eea3d00b4..6064e2204 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -850,10 +850,9 @@ static void DrawTile_Road(TileInfo *ti) int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF); if (f) DrawFoundation(ti, f); - image = 0x55B; + image = GetRailTypeInfo(GB(_m[ti->tile].m4, 0, 4))->base_sprites.crossing; - if ( (ti->map5 & 8) != 0) - image--; + if (GB(ti->map5, 3, 1) == 0) image++; /* direction */ if ( (ti->map5 & 4) != 0) image += 2; @@ -866,7 +865,7 @@ static void DrawTile_Road(TileInfo *ti) if (m2 > 1) image += 4; } - DrawGroundSprite(image + GB(_m[ti->tile].m4, 0, 4) * 12); + DrawGroundSprite(image); if (_debug_pbs_level >= 1) { byte pbs = PBSTileReserved(ti->tile); diff --git a/table/sprites.h b/table/sprites.h index 1537a6b83..442282b33 100644 --- a/table/sprites.h +++ b/table/sprites.h @@ -407,8 +407,15 @@ enum Sprites { SPR_SHIPLIFT_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 32, /* Sprites for tunnels and bridges */ - SPR_TUNNEL_ENTRY_REAR_RAIL = 2365, - SPR_TUNNEL_ENTRY_REAR_ROAD = 2389, + SPR_TUNNEL_ENTRY_REAR_RAIL = 2365, + SPR_TUNNEL_ENTRY_REAR_MONO = 2373, + SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381, + SPR_TUNNEL_ENTRY_REAR_ROAD = 2389, + + /* Level crossings */ + SPR_CROSSING_OFF_X_RAIL = 1370, + SPR_CROSSING_OFF_X_MONO = 1382, + SPR_CROSSING_OFF_X_MAGLEV = 1394, /* bridge type sprites */ diff --git a/table/tunnel_land.h b/table/tunnel_land.h deleted file mode 100644 index db75c163c..000000000 --- a/table/tunnel_land.h +++ /dev/null @@ -1,5 +0,0 @@ -/* $Id$ */ - -static const SpriteID _draw_tunnel_table_1[] = { - 0x93D, 0x955, -}; diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index d51ffe6f3..c16329669 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -24,7 +24,6 @@ #include "bridge.h" #include "table/bridge_land.h" -#include "table/tunnel_land.h" extern const byte _track_sloped_sprites[14]; extern const SpriteID _water_shore_sprites[15]; @@ -1040,13 +1039,14 @@ static void DrawTile_TunnelBridge(TileInfo *ti) // draw tunnel? if ((ti->map5 & 0xF0) == 0) { - /* railway type */ - image = GB(_m[ti->tile].m3, 0, 4) * 8; + if (GB(ti->map5, 2, 2) == 0) { /* Rail tunnel? */ + image = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4))->base_sprites.tunnel; + } else { + image = SPR_TUNNEL_ENTRY_REAR_ROAD; + } - if (ice) - image += 32; + if (ice) image += 32; - image += _draw_tunnel_table_1[GB(ti->map5, 2, 2)]; image += GB(ti->map5, 0, 2) * 2; DrawGroundSprite(image); |