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author | terkhen <terkhen@openttd.org> | 2011-01-29 17:27:32 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2011-01-29 17:27:32 +0000 |
commit | 50b0e1002621720c6b2cd4b8e20856b86da0b61d (patch) | |
tree | e71c1467799904e8902b9a3597d744260d306cb2 | |
parent | 9626e0bf2bb87c7e0957b65069527c26b0da4a34 (diff) | |
download | openttd-50b0e1002621720c6b2cd4b8e20856b86da0b61d.tar.xz |
(svn r21923) -Codechange: Unify articulated vehicle iteration functions.
-rw-r--r-- | src/train.h | 70 | ||||
-rw-r--r-- | src/vehicle_base.h | 112 |
2 files changed, 112 insertions, 70 deletions
diff --git a/src/train.h b/src/train.h index 1d153337c..e416dd3d9 100644 --- a/src/train.h +++ b/src/train.h @@ -136,76 +136,6 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> { int GetCurrentMaxSpeed() const; /** - * Get the next part of a multi-part engine. - * Will only work on a multi-part engine (this->EngineHasArticPart() == true), - * Result is undefined for normal engine. - * @return next part of articulated engine - */ - FORCEINLINE Train *GetNextArticulatedPart() const - { - assert(this->HasArticulatedPart()); - return this->Next(); - } - - /** - * Get the first part of a multi-part engine. - * @return First part of the engine. - */ - FORCEINLINE Train *GetFirstEnginePart() - { - Train *v = this; - while (v->IsArticulatedPart()) v = v->Previous(); - return v; - } - - /** - * Get the first part of a multi-part engine. - * @return First part of the engine. - */ - FORCEINLINE const Train *GetFirstEnginePart() const - { - const Train *v = this; - while (v->IsArticulatedPart()) v = v->Previous(); - return v; - } - - /** - * Get the last part of a multi-part engine. - * @return Last part of the engine. - */ - FORCEINLINE Train *GetLastEnginePart() - { - Train *v = this; - while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart(); - return v; - } - - /** - * Get the next real (non-articulated part) vehicle in the consist. - * @return Next vehicle in the consist. - */ - FORCEINLINE Train *GetNextVehicle() const - { - const Train *v = this; - while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart(); - - /* v now contains the last artic part in the engine */ - return v->Next(); - } - - /** - * Get the previous real (non-articulated part) vehicle in the consist. - * @return Previous vehicle in the consist. - */ - FORCEINLINE Train *GetPrevVehicle() const - { - Train *v = this->Previous(); - while (v != NULL && v->IsArticulatedPart()) v = v->Previous(); - - return v; - } - - /** * Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. * @return Next vehicle in the consist. */ diff --git a/src/vehicle_base.h b/src/vehicle_base.h index d63d97b89..60de8b968 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -671,6 +671,75 @@ public: { return this->Next() != NULL && this->Next()->IsArticulatedPart(); } + + /** + * Get the next part of an articulated engine. + * @return Next part of the articulated engine. + * @pre The vehicle is an articulated engine. + */ + FORCEINLINE Vehicle *GetNextArticulatedPart() const + { + assert(this->HasArticulatedPart()); + return this->Next(); + } + + /** + * Get the first part of an articulated engine. + * @return First part of the engine. + */ + FORCEINLINE Vehicle *GetFirstEnginePart() + { + Vehicle *v = this; + while (v->IsArticulatedPart()) v = v->Previous(); + return v; + } + + /** + * Get the first part of an articulated engine. + * @return First part of the engine. + */ + FORCEINLINE const Vehicle *GetFirstEnginePart() const + { + const Vehicle *v = this; + while (v->IsArticulatedPart()) v = v->Previous(); + return v; + } + + /** + * Get the last part of an articulated engine. + * @return Last part of the engine. + */ + FORCEINLINE Vehicle *GetLastEnginePart() + { + Vehicle *v = this; + while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart(); + return v; + } + + /** + * Get the next real (non-articulated part) vehicle in the consist. + * @return Next vehicle in the consist. + */ + FORCEINLINE Vehicle *GetNextVehicle() const + { + const Vehicle *v = this; + while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart(); + + /* v now contains the last articulated part in the engine */ + return v->Next(); + } + + /** + * Get the previous real (non-articulated part) vehicle in the consist. + * @return Previous vehicle in the consist. + */ + FORCEINLINE Vehicle *GetPrevVehicle() const + { + Vehicle *v = this->Previous(); + while (v != NULL && v->IsArticulatedPart()) v = v->Previous(); + + return v; + } }; #define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start) @@ -721,6 +790,49 @@ struct SpecializedVehicle : public Vehicle { */ FORCEINLINE T *Previous() const { return (T *)this->Vehicle::Previous(); } + /** + * Get the next part of an articulated engine. + * @return Next part of the articulated engine. + * @pre The vehicle is an articulated engine. + */ + FORCEINLINE T *GetNextArticulatedPart() { return (T *)this->Vehicle::GetNextArticulatedPart(); } + + /** + * Get the next part of an articulated engine. + * @return Next part of the articulated engine. + * @pre The vehicle is an articulated engine. + */ + FORCEINLINE T *GetNextArticulatedPart() const { return (T *)this->Vehicle::GetNextArticulatedPart(); } + + /** + * Get the first part of an articulated engine. + * @return First part of the engine. + */ + FORCEINLINE T *GetFirstEnginePart() { return (T *)this->Vehicle::GetFirstEnginePart(); } + + /** + * Get the first part of an articulated engine. + * @return First part of the engine. + */ + FORCEINLINE const T *GetFirstEnginePart() const { return (const T *)this->Vehicle::GetFirstEnginePart(); } + + /** + * Get the last part of an articulated engine. + * @return Last part of the engine. + */ + FORCEINLINE T *GetLastEnginePart() { return (T *)this->Vehicle::GetLastEnginePart(); } + + /** + * Get the next real (non-articulated part) vehicle in the consist. + * @return Next vehicle in the consist. + */ + FORCEINLINE T *GetNextVehicle() const { return (T *)this->Vehicle::GetNextVehicle(); } + + /** + * Get the previous real (non-articulated part) vehicle in the consist. + * @return Previous vehicle in the consist. + */ + FORCEINLINE T *GetPrevVehicle() const { return (T *)this->Vehicle::GetPrevVehicle(); } /** * Tests whether given index is a valid index for vehicle of this type |