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author | rubidium <rubidium@openttd.org> | 2007-10-14 19:57:15 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-10-14 19:57:15 +0000 |
commit | 486e4bbca25a0760157140b7d1f1a02b7efcc8d1 (patch) | |
tree | e07791bdfb61c4092cf58a64df563f4a82fa8714 | |
parent | 41b3c86d8eaf406ad496f7a47154e55344824762 (diff) | |
download | openttd-486e4bbca25a0760157140b7d1f1a02b7efcc8d1.tar.xz |
(svn r11261) -Codechange: Draw selection sprites (HT_RECT, HT_POINT, HT_RAIL) on foundations as ChildSprite of the foundation, not as single ParentSprite. Patch by frosch.
-rw-r--r-- | src/viewport.cpp | 98 |
1 files changed, 76 insertions, 22 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp index 4c7906270..4d54bc96b 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -36,9 +36,6 @@ static ViewPort _viewports[25 - 2]; static uint32 _active_viewports; ///< bitmasked variable where each bit signifies if a viewport is in use or not assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8); -static bool _added_tile_sprite; -static bool _offset_ground_sprites; - /* The in-game coordiante system looks like this * * * * ^ Z * @@ -128,7 +125,9 @@ struct ViewportDrawer { byte combine_sprites; - int offs_x, offs_y; // used when drawing ground sprites relative + ParentSpriteToDraw *foundation; ///< Foundation sprite. + ChildScreenSpriteToDraw **last_foundation_child; ///< Tail of ChildSprite list of active foundation. + Point foundation_offset; ///< Pixeloffset of ground sprites on the foundation. }; static ViewportDrawer *_cur_vd; @@ -469,6 +468,33 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, } /** + * Adds a child sprite to the active foundation. + * + * The pixel offset of the sprite relative to the ParentSprite is the sum of the offset passed to OffsetGroundSprite() and extra_offs_?. + * + * @param image the image to draw. + * @param pal the provided palette. + * @param sub Only draw a part of the sprite. + * @param extra_offs_x Pixel X offset for the sprite position. + * @param extra_offs_y Pixel Y offset for the sprite position. + */ +static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y) +{ + ViewportDrawer *vd = _cur_vd; + assert(vd->foundation != NULL); + Point offs = vd->foundation_offset; + + /* Change the active ChildSprite list to the one of the foundation */ + ChildScreenSpriteToDraw **old_child = vd->last_child; + vd->last_child = vd->last_foundation_child; + + AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub); + + /* Switch back to last ChildSprite list */ + vd->last_child = old_child; +} + +/** * Draws a ground sprite for the current tile. * If the current tile is drawn on top of a foundation the sprite is added as child sprite to the "foundation"-ParentSprite. * @@ -478,21 +504,33 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z, */ void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub) { - if (_offset_ground_sprites) { - /* offset ground sprite because of foundation? */ - AddChildSpriteScreen(image, pal, _cur_vd->offs_x, _cur_vd->offs_y, false, sub); + ViewportDrawer *vd = _cur_vd; + if (vd->foundation != NULL) { + AddChildSpriteToFoundation(image, pal, sub, 0, 0); } else { - _added_tile_sprite = true; DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub); } } +/** + * Called when a foundation has been drawn for the current tile. + * Successive ground sprites for the current tile will be drawn as child sprites of the "foundation"-ParentSprite, not as TileSprites. + * + * @param x sprite x-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite. + * @param y sprite y-offset (screen coordinates) of ground sprites relative to the "foundation"-ParentSprite. + */ void OffsetGroundSprite(int x, int y) { - _cur_vd->offs_x = x; - _cur_vd->offs_y = y; - _offset_ground_sprites = true; + ViewportDrawer *vd = _cur_vd; + assert(vd->foundation == NULL); + + /* vd->last_child == NULL if foundation sprite was clipped by the viewport bounds */ + if (vd->last_child != NULL) vd->foundation = vd->parent_list[-1]; + + vd->foundation_offset.x = x; + vd->foundation_offset.y = y; + vd->last_foundation_child = vd->last_child; } /** @@ -683,7 +721,10 @@ void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool trans vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw); + /* Append the sprite to the active ChildSprite list. + * If the active ParentSprite is a foundation, update last_foundation_child as well. */ *vd->last_child = cs; + if (vd->last_foundation_child == vd->last_child) vd->last_foundation_child = &cs->next; vd->last_child = &cs->next; cs->image = image; @@ -723,12 +764,25 @@ void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 par } -static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti) +/** + * Draws sprites between ground sprite and everything above. + * + * The sprite is either drawn as TileSprite or as ChildSprite of the active foundation. + * + * @param image the image to draw. + * @param pal the provided palette. + * @param ti TileInfo Tile that is being drawn + * @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting. + */ +static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti, int z_offset) { - if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground - DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + 7); - } else { // draw on top of foundation - AddSortableSpriteToDraw(image, pal, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7); + /* FIXME: This is not totally valid for some autorail highlights, that extent over the edges of the tile. */ + if (_cur_vd->foundation == NULL) { + /* draw on real ground */ + DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + z_offset); + } else { + /* draw on top of foundation */ + AddChildSpriteToFoundation(image, pal, NULL, 0, -z_offset); } } @@ -740,7 +794,7 @@ static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti */ static void DrawTileSelectionRect(const TileInfo *ti, SpriteID pal) { - DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], pal, ti); + DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], pal, ti, 7); } static bool IsPartOfAutoLine(int px, int py) @@ -796,7 +850,7 @@ static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type) pal = PALETTE_SEL_TILE_RED; } - DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti); + DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7); } /** @@ -821,12 +875,12 @@ static void DrawTileSelection(const TileInfo *ti) DrawTileSelectionRect(ti, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE); } else if (_thd.drawstyle & HT_POINT) { /* Figure out the Z coordinate for the single dot. */ - byte z = ti->z; + byte z = 0; if (ti->tileh & SLOPE_N) { z += TILE_HEIGHT; if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT; } - DrawGroundSpriteAt(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z); + DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z); } else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) { /* autorail highlight piece under cursor */ uint type = _thd.drawstyle & 0xF; @@ -913,8 +967,8 @@ static void ViewportAddLandscape() y_cur += 0x10; x_cur -= 0x10; - _added_tile_sprite = false; - _offset_ground_sprites = false; + vd->foundation = NULL; + vd->last_foundation_child = NULL; _tile_type_procs[tt]->draw_tile_proc(&ti); DrawTileSelection(&ti); |