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authorfrosch <frosch@openttd.org>2016-08-15 18:33:08 +0000
committerfrosch <frosch@openttd.org>2016-08-15 18:33:08 +0000
commit3cb7d9703b376b8798e5726591add2d4e2a17223 (patch)
tree745e4ef13842d3ac7044ac6b62a15e1761232e84
parent4d1843a95e26a64ff3ff0b967d721794dbf0fe46 (diff)
downloadopenttd-3cb7d9703b376b8798e5726591add2d4e2a17223.tar.xz
(svn r27628) -Codechange: Prepare for drawing cursors consisting of multiple sprites.
-rw-r--r--src/depot_gui.cpp3
-rw-r--r--src/gfx.cpp107
-rw-r--r--src/gfx_type.h9
-rw-r--r--src/misc_gui.cpp4
-rw-r--r--src/window.cpp1
5 files changed, 74 insertions, 50 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 24a14b833..76bb8df50 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -512,8 +512,9 @@ struct DepotWindow : Window {
this->sel = v->index;
this->SetDirty();
- _cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
+ _cursor.sprite_pos[0].x = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
_cursor.vehchain = _ctrl_pressed;
+ UpdateCursorSize();
}
break;
}
diff --git a/src/gfx.cpp b/src/gfx.cpp
index 909f6729e..719505157 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -1223,10 +1223,6 @@ void DrawMouseCursor()
if (_screen.dst_ptr == NULL) return;
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
- int x;
- int y;
- int w;
- int h;
/* Redraw mouse cursor but only when it's inside the window */
if (!_cursor.in_window) return;
@@ -1237,36 +1233,44 @@ void DrawMouseCursor()
UndrawMouseCursor();
}
- w = _cursor.size.x;
- x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
- if (x < 0) {
- w += x;
- x = 0;
+ /* Determine visible area */
+ int left = _cursor.pos.x + _cursor.total_offs.x;
+ int width = _cursor.total_size.x;
+ if (left < 0) {
+ width += left;
+ left = 0;
+ }
+ if (left + width > _screen.width) {
+ width = _screen.width - left;
}
- if (w > _screen.width - x) w = _screen.width - x;
- if (w <= 0) return;
- _cursor.draw_pos.x = x;
- _cursor.draw_size.x = w;
+ if (width <= 0) return;
- h = _cursor.size.y;
- y = _cursor.pos.y + _cursor.offs.y;
- if (y < 0) {
- h += y;
- y = 0;
+ int top = _cursor.pos.y + _cursor.total_offs.y;
+ int height = _cursor.total_size.y;
+ if (top < 0) {
+ height += top;
+ top = 0;
+ }
+ if (top + height > _screen.height) {
+ height = _screen.height - top;
}
- if (h > _screen.height - y) h = _screen.height - y;
- if (h <= 0) return;
- _cursor.draw_pos.y = y;
- _cursor.draw_size.y = h;
+ if (height <= 0) return;
+
+ _cursor.draw_pos.x = left;
+ _cursor.draw_pos.y = top;
+ _cursor.draw_size.x = width;
+ _cursor.draw_size.y = height;
- uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));
+ uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y));
/* Make backup of stuff below cursor */
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
/* Draw cursor on screen */
_cur_dpi = &_screen;
- DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);
+ for (uint i = 0; i < _cursor.sprite_count; ++i) {
+ DrawSprite(_cursor.sprite_seq[i].sprite, _cursor.sprite_seq[i].pal, _cursor.pos.x + _cursor.sprite_pos[i].x, _cursor.pos.y + _cursor.sprite_pos[i].y);
+ }
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
@@ -1525,15 +1529,33 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
*/
void UpdateCursorSize()
{
- CursorVars *cv = &_cursor;
- const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
-
- cv->size.y = UnScaleGUI(p->height);
- cv->size.x = UnScaleGUI(p->width);
- cv->offs.x = UnScaleGUI(p->x_offs);
- cv->offs.y = UnScaleGUI(p->y_offs);
+ /* Ignore setting any cursor before the sprites are loaded. */
+ if (GetMaxSpriteID() == 0) return;
+
+ assert_compile(lengthof(_cursor.sprite_seq) == lengthof(_cursor.sprite_pos));
+ assert(_cursor.sprite_count <= lengthof(_cursor.sprite_seq));
+ for (uint i = 0; i < _cursor.sprite_count; ++i) {
+ const Sprite *p = GetSprite(GB(_cursor.sprite_seq[i].sprite, 0, SPRITE_WIDTH), ST_NORMAL);
+ Point offs, size;
+ offs.x = UnScaleGUI(p->x_offs) + _cursor.sprite_pos[i].x;
+ offs.y = UnScaleGUI(p->y_offs) + _cursor.sprite_pos[i].y;
+ size.x = UnScaleGUI(p->width);
+ size.y = UnScaleGUI(p->height);
+
+ if (i == 0) {
+ _cursor.total_offs = offs;
+ _cursor.total_size = size;
+ } else {
+ int right = max(_cursor.total_offs.x + _cursor.total_size.x, offs.x + size.x);
+ int bottom = max(_cursor.total_offs.y + _cursor.total_size.y, offs.y + size.y);
+ if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
+ if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
+ _cursor.total_size.x = right - _cursor.total_offs.x;
+ _cursor.total_size.y = bottom - _cursor.total_offs.y;
+ }
+ }
- cv->dirty = true;
+ _cursor.dirty = true;
}
/**
@@ -1543,14 +1565,15 @@ void UpdateCursorSize()
*/
static void SetCursorSprite(CursorID cursor, PaletteID pal)
{
- CursorVars *cv = &_cursor;
- if (cv->sprite == cursor) return;
+ if (_cursor.sprite_count == 1 && _cursor.sprite_seq[0].sprite == cursor && _cursor.sprite_seq[0].pal == pal) return;
- cv->sprite = cursor;
- cv->pal = pal;
- UpdateCursorSize();
+ _cursor.sprite_count = 1;
+ _cursor.sprite_seq[0].sprite = cursor;
+ _cursor.sprite_seq[0].pal = pal;
+ _cursor.sprite_pos[0].x = 0;
+ _cursor.sprite_pos[0].y = 0;
- cv->short_vehicle_offset = 0;
+ UpdateCursorSize();
}
static void SwitchAnimatedCursor()
@@ -1559,7 +1582,7 @@ static void SwitchAnimatedCursor()
if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
- SetCursorSprite(cur->sprite, _cursor.pal);
+ SetCursorSprite(cur->sprite, _cursor.sprite_seq[0].pal);
_cursor.animate_timeout = cur->display_time;
_cursor.animate_cur = cur + 1;
@@ -1579,9 +1602,9 @@ void CursorTick()
void SetMouseCursorBusy(bool busy)
{
if (busy) {
- if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
+ if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
} else {
- if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
+ if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
}
}
@@ -1608,7 +1631,7 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
{
_cursor.animate_list = table;
_cursor.animate_cur = NULL;
- _cursor.pal = PAL_NONE;
+ _cursor.sprite_seq[0].pal = PAL_NONE;
SwitchAnimatedCursor();
}
diff --git a/src/gfx_type.h b/src/gfx_type.h
index 707887619..ca9bf9fce 100644
--- a/src/gfx_type.h
+++ b/src/gfx_type.h
@@ -127,9 +127,11 @@ struct CursorVars {
int h_wheel;
/* Mouse appearance */
- CursorID sprite; ///< current image of cursor
- PaletteID pal;
- Point size, offs; ///< sprite properties
+ PalSpriteID sprite_seq[16]; ///< current image of cursor
+ Point sprite_pos[16]; ///< relative position of individual sprites
+ uint sprite_count; ///< number of sprites to draw
+ Point total_offs, total_size; ///< union of sprite properties
+
Point draw_pos, draw_size; ///< position and size bounding-box for drawing
const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
@@ -141,7 +143,6 @@ struct CursorVars {
bool in_window; ///< mouse inside this window, determines drawing logic
/* Drag data */
- int short_vehicle_offset; ///< offset of the X for short vehicles
bool vehchain; ///< vehicle chain is dragged
bool UpdateCursorPosition(int x, int y, bool queued_warp);
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index 9c6e3f334..b751407e2 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -672,8 +672,8 @@ struct TooltipsWindow : public Window
/* Correctly position the tooltip position, watch out for window and cursor size
* Clamp value to below main toolbar and above statusbar. If tooltip would
* go below window, flip it so it is shown above the cursor */
- pt.y = Clamp(_cursor.pos.y + _cursor.size.y + _cursor.offs.y + 5, scr_top, scr_bot);
- if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.offs.y - 5, scr_bot) - sm_height;
+ pt.y = Clamp(_cursor.pos.y + _cursor.total_size.y + _cursor.total_offs.y + 5, scr_top, scr_bot);
+ if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.total_offs.y - 5, scr_bot) - sm_height;
pt.x = sm_width >= _screen.width ? 0 : Clamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width);
return pt;
diff --git a/src/window.cpp b/src/window.cpp
index bc92416b6..24683d0a6 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -2825,7 +2825,6 @@ static void MouseLoop(MouseClick click, int mousewheel)
switch (click) {
case MC_DOUBLE_LEFT:
case MC_LEFT:
- DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
if (!HandleViewportClicked(vp, x, y) &&
!(w->flags & WF_DISABLE_VP_SCROLL) &&
_settings_client.gui.left_mouse_btn_scrolling) {