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author | terkhen <terkhen@openttd.org> | 2011-01-29 17:21:39 +0000 |
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committer | terkhen <terkhen@openttd.org> | 2011-01-29 17:21:39 +0000 |
commit | 23ffef05cec14ae23b6f778f1df4efa85410b3fb (patch) | |
tree | aa25929a6cc395295079b0eac6325d3d89097d9e | |
parent | 3cd1f1552388b9eeeb6a9273e90df349da5b8b43 (diff) | |
download | openttd-23ffef05cec14ae23b6f778f1df4efa85410b3fb.tar.xz |
(svn r21921) -Codechange: Move GroundVehicleSubtypeFlags as they will be needed by some Vehicle functions.
-rw-r--r-- | src/ground_vehicle.hpp | 13 | ||||
-rw-r--r-- | src/vehicle_base.h | 14 |
2 files changed, 14 insertions, 13 deletions
diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp index a4be384a6..e3fdb918b 100644 --- a/src/ground_vehicle.hpp +++ b/src/ground_vehicle.hpp @@ -243,19 +243,6 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> { } /** - * Enum to handle ground vehicle subtypes. - * Do not access it directly unless you have to. Use the subtype access functions. - */ - enum GroundVehicleSubtypeFlags { - GVSF_FRONT = 0, ///< Leading engine of a consist. - GVSF_ARTICULATED_PART = 1, ///< Articulated part of an engine. - GVSF_WAGON = 2, ///< Wagon (not used for road vehicles). - GVSF_ENGINE = 3, ///< Engine that can be front engine, but might be placed behind another engine (not used for road vehicles). - GVSF_FREE_WAGON = 4, ///< First in a wagon chain (in depot) (not used for road vehicles). - GVSF_MULTIHEADED = 5, ///< Engine is multiheaded (not used for road vehicles). - }; - - /** * Set front engine state. */ FORCEINLINE void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); } diff --git a/src/vehicle_base.h b/src/vehicle_base.h index e6e68d0a5..cc5e332d3 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -84,6 +84,20 @@ enum VisualEffect { VE_DEFAULT = 0xFF, ///< Default value to indicate that visual effect should be based on engine class }; +/** + * Enum to handle ground vehicle subtypes. + * This is defined here instead of at #GroundVehicle because some common function require access to these flags. + * Do not access it directly unless you have to. Use the subtype access functions. + */ +enum GroundVehicleSubtypeFlags { + GVSF_FRONT = 0, ///< Leading engine of a consist. + GVSF_ARTICULATED_PART = 1, ///< Articulated part of an engine. + GVSF_WAGON = 2, ///< Wagon (not used for road vehicles). + GVSF_ENGINE = 3, ///< Engine that can be front engine, but might be placed behind another engine (not used for road vehicles). + GVSF_FREE_WAGON = 4, ///< First in a wagon chain (in depot) (not used for road vehicles). + GVSF_MULTIHEADED = 5, ///< Engine is multiheaded (not used for road vehicles). +}; + /** Cached often queried values common to all vehicles. */ struct VehicleCache { uint16 cached_max_speed; ///< Maximum speed of the consist (minimum of the max speed of all vehicles in the consist). |