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author | alberth <alberth@openttd.org> | 2012-04-08 17:30:20 +0000 |
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committer | alberth <alberth@openttd.org> | 2012-04-08 17:30:20 +0000 |
commit | 0d74c074dd3f770f4784ba897c3b3e52a107ebc8 (patch) | |
tree | 1a5a447a6174829cbd01ba3b937a3bf52796a48c | |
parent | 2911732841da752417c06dfd7b0db3d26146d0a3 (diff) | |
download | openttd-0d74c074dd3f770f4784ba897c3b3e52a107ebc8.tar.xz |
(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
-rw-r--r-- | src/town_cmd.cpp | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index ec0f474d7..4ad07ea98 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2720,8 +2720,9 @@ static bool TryClearTile(TileIndex tile) /** Structure for storing data while searching the best place to build a statue. */ struct StatueBuildSearchData { TileIndex best_position; ///< Best position found so far. + int tile_count; ///< Number of tiles tried. - StatueBuildSearchData(TileIndex best_pos) : best_position(best_pos) { } + StatueBuildSearchData(TileIndex best_pos, int count) : best_position(best_pos), tile_count(count) { } }; /** @@ -2732,7 +2733,10 @@ struct StatueBuildSearchData { */ static bool SearchTileForStatue(TileIndex tile, void *user_data) { + static const int STATUE_NUMBER_INNER_TILES = 25; // Number of tiles int the center of the city, where we try to protect houses. + StatueBuildSearchData *statue_data = (StatueBuildSearchData *)user_data; + statue_data->tile_count++; /* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */ if (IsSteepSlope(GetTileSlope(tile))) return false; @@ -2747,6 +2751,18 @@ static bool SearchTileForStatue(TileIndex tile, void *user_data) bool house = IsTileType(tile, MP_HOUSE); + /* Searching inside the inner circle. */ + if (statue_data->tile_count <= STATUE_NUMBER_INNER_TILES) { + /* Save first house in inner circle. */ + if (house && statue_data->best_position == INVALID_TILE && TryClearTile(tile)) { + statue_data->best_position = tile; + } + + /* If we have reached the end of the inner circle, and have a saved house, terminate the search. */ + return statue_data->tile_count == STATUE_NUMBER_INNER_TILES && statue_data->best_position != INVALID_TILE; + } + + /* Searching outside the circle, just pick the first possible spot. */ statue_data->best_position = tile; // Is optimistic, the condition below must also hold. return house && TryClearTile(tile); } @@ -2763,7 +2779,7 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags) if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS); TileIndex tile = t->xy; - StatueBuildSearchData statue_data(INVALID_TILE); + StatueBuildSearchData statue_data(INVALID_TILE, 0); if (!CircularTileSearch(&tile, 9, SearchTileForStatue, &statue_data)) return_cmd_error(STR_ERROR_STATUE_NO_SUITABLE_PLACE); if (flags & DC_EXEC) { |