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authorrubidium <rubidium@openttd.org>2010-01-09 14:43:08 +0000
committerrubidium <rubidium@openttd.org>2010-01-09 14:43:08 +0000
commite4af35d316158767ddd19d87ac1c92086be7a71c (patch)
tree209595e66247eac0defe0806ff0f08706fc7adee
parentf65f276d10e528ffe2581656cfa8066a20002995 (diff)
downloadopenttd-e4af35d316158767ddd19d87ac1c92086be7a71c.tar.xz
(svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal wait counter; sometimes they might get into eachother's way
-rw-r--r--src/aircraft.h3
-rw-r--r--src/aircraft_cmd.cpp6
-rw-r--r--src/economy.cpp10
-rw-r--r--src/newgrf_engine.cpp4
-rw-r--r--src/saveload/afterload.cpp13
-rw-r--r--src/saveload/oldloader_sl.cpp2
-rw-r--r--src/saveload/saveload.cpp2
-rw-r--r--src/saveload/vehicle_sl.cpp6
-rw-r--r--src/train.h3
-rw-r--r--src/train_cmd.cpp42
-rw-r--r--src/vehicle.cpp2
-rw-r--r--src/vehicle_base.h9
12 files changed, 56 insertions, 46 deletions
diff --git a/src/aircraft.h b/src/aircraft.h
index 983d3e0e9..7ad8c92ea 100644
--- a/src/aircraft.h
+++ b/src/aircraft.h
@@ -85,6 +85,9 @@ struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
DirectionByte last_direction;
byte number_consecutive_turns;
+ /** Ticks between each turn to prevent > 45 degree turns. */
+ byte turn_counter;
+
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
Aircraft() : SpecializedVehicle<Aircraft, VEH_AIRCRAFT>() {}
/** We want to 'destruct' the right class. */
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index dfc9de1db..b51dc5954 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -979,7 +979,7 @@ static bool AircraftController(Aircraft *v)
count = UpdateAircraftSpeed(v, speed_limit, hard_limit);
if (count == 0) return false;
- if (v->time_counter != 0) v->time_counter--;
+ if (v->turn_counter != 0) v->turn_counter--;
do {
@@ -1003,13 +1003,13 @@ static bool AircraftController(Aircraft *v)
Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
if (newdir != v->direction) {
if (amd->flag & AMED_SLOWTURN && v->number_consecutive_turns < 8 && v->subtype == AIR_AIRCRAFT) {
- if (v->time_counter == 0 || newdir == v->last_direction) {
+ if (v->turn_counter == 0 || newdir == v->last_direction) {
if (newdir == v->last_direction) {
v->number_consecutive_turns = 0;
} else {
v->number_consecutive_turns++;
}
- v->time_counter = 2 * _settings_game.vehicle.plane_speed;
+ v->turn_counter = 2 * _settings_game.vehicle.plane_speed;
v->last_direction = v->direction;
v->direction = newdir;
}
diff --git a/src/economy.cpp b/src/economy.cpp
index 187b97b5d..83fa47b0b 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -1084,7 +1084,7 @@ void PrepareUnload(Vehicle *front_v)
ClrBit(front_v->vehicle_flags, VF_LOADING_FINISHED);
/* Start unloading in at the first possible moment */
- front_v->time_counter = 1;
+ front_v->load_unload_ticks = 1;
if ((front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
for (Vehicle *v = front_v; v != NULL; v = v->Next()) {
@@ -1110,10 +1110,10 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
{
assert(v->current_order.IsType(OT_LOADING));
- assert(v->time_counter != 0);
+ assert(v->load_unload_ticks != 0);
/* We have not waited enough time till the next round of loading/unloading */
- if (--v->time_counter != 0) {
+ if (--v->load_unload_ticks != 0) {
if (_settings_game.order.improved_load && (v->current_order.GetLoadType() & OLFB_FULL_LOAD)) {
/* 'Reserve' this cargo for this vehicle, because we were first. */
for (; v != NULL; v = v->Next()) {
@@ -1131,7 +1131,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
/* The train reversed in the station. Take the "easy" way
* out and let the train just leave as it always did. */
SetBit(v->vehicle_flags, VF_LOADING_FINISHED);
- v->time_counter = 1;
+ v->load_unload_ticks = 1;
return;
}
@@ -1364,7 +1364,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
}
/* Always wait at least 1, otherwise we'll wait 'infinitively' long. */
- v->time_counter = max(1, unloading_time);
+ v->load_unload_ticks = max(1, unloading_time);
if (completely_emptied) {
TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index b49f9dbfb..dfd1199d5 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -709,8 +709,8 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
case 0x0B: return v->current_order.GetDestination();
case 0x0C: return v->GetNumOrders();
case 0x0D: return v->cur_order_index;
- case 0x10: return v->time_counter;
- case 0x11: return GB(v->time_counter, 8, 8);
+ case 0x10: return v->load_unload_ticks;
+ case 0x11: return GB(v->load_unload_ticks, 8, 8);
case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0);
case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8);
case 0x14: return v->service_interval;
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index d5eb046bc..a7399431d 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -1997,6 +1997,19 @@ bool AfterLoadGame()
}
}
+ /* Wait counter and load/unload ticks got split. */
+ if (CheckSavegameVersion(136)) {
+ Aircraft *a;
+ FOR_ALL_AIRCRAFT(a) {
+ a->turn_counter = a->current_order.IsType(OT_LOADING) ? 0 : a->load_unload_ticks;
+ }
+
+ Train *t;
+ FOR_ALL_TRAINS(t) {
+ t->wait_counter = t->current_order.IsType(OT_LOADING) ? 0 : t->load_unload_ticks;
+ }
+ }
+
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index d24991b9e..a78a45244 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1129,7 +1129,7 @@ static const OldChunks vehicle_chunk[] = {
OCL_NULL ( 1 ), ///< num_orders, now calculated
OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
- OCL_SVAR( OC_UINT16, Vehicle, time_counter ),
+ OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index ed899e550..2126d54a4 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -47,7 +47,7 @@
#include "saveload_internal.h"
-extern const uint16 SAVEGAME_VERSION = 135;
+extern const uint16 SAVEGAME_VERSION = 136;
SavegameType _savegame_type; ///< type of savegame we are loading
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index cf646141e..e78742073 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -495,7 +495,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Vehicle, build_year, SLE_INT32, 31, SL_MAX_VERSION),
- SLE_VAR(Vehicle, time_counter, SLE_UINT16),
+ SLE_VAR(Vehicle, load_unload_ticks, SLE_UINT16),
SLEG_CONDVAR( _cargo_paid_for, SLE_UINT16, 45, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT8, 40, SL_MAX_VERSION),
@@ -540,6 +540,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Train, flags, SLE_UINT16, 100, SL_MAX_VERSION),
SLE_CONDNULL(2, 2, 59),
+ SLE_CONDVAR(Train, wait_counter, SLE_UINT16, 136, SL_MAX_VERSION),
+
SLE_CONDNULL(2, 2, 19),
/* reserve extra space in savegame here. (currently 11 bytes) */
SLE_CONDNULL(11, 2, SL_MAX_VERSION),
@@ -593,6 +595,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, 2, SL_MAX_VERSION),
SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, 2, SL_MAX_VERSION),
+ SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, 136, SL_MAX_VERSION),
+
/* reserve extra space in savegame here. (currently 13 bytes) */
SLE_CONDNULL(13, 2, SL_MAX_VERSION),
diff --git a/src/train.h b/src/train.h
index be0239d8e..ba8a4dcb1 100644
--- a/src/train.h
+++ b/src/train.h
@@ -114,6 +114,9 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
RailTypeByte railtype;
RailTypes compatible_railtypes;
+ /** Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. */
+ uint16 wait_counter;
+
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
Train() : SpecializedVehicle<Train, VEH_TRAIN>() {}
/** We want to 'destruct' the right class. */
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index a8f4dd2f1..352e0969e 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -1614,10 +1614,7 @@ static void MarkTrainAsStuck(Train *v)
/* It is the first time the problem occured, set the "train stuck" flag. */
SetBit(v->flags, VRF_TRAIN_STUCK);
- /* When loading the vehicle is already stopped. No need to change that. */
- if (v->current_order.IsType(OT_LOADING)) return;
-
- v->time_counter = 0;
+ v->wait_counter = 0;
/* Stop train */
v->cur_speed = 0;
@@ -1957,7 +1954,7 @@ static void ReverseTrainDirection(Train *v)
} else if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
/* A train not inside a PBS block can't be stuck. */
ClrBit(v->flags, VRF_TRAIN_STUCK);
- v->time_counter = 0;
+ v->wait_counter = 0;
}
}
@@ -2304,12 +2301,12 @@ static bool CheckTrainStayInDepot(Train *v)
if (v->force_proceed == 0) {
/* force proceed was not pressed */
- if (++v->time_counter < 37) {
+ if (++v->wait_counter < 37) {
SetWindowClassesDirty(WC_TRAINS_LIST);
return true;
}
- v->time_counter = 0;
+ v->wait_counter = 0;
seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
@@ -2914,12 +2911,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay)
}
if (HasBit(v->flags, VRF_TRAIN_STUCK)) {
- /* This might be called when a train is loading. At that time the counter
- * is (mis)used (or rather PBS misuses it) for determining how long to wait
- * till going to the next load cycle. If that number is set to 0 the wait
- * for loading will be 65535 ticks, which is not what we want. Actually, We
- * do not want to reset the waiting period during loading in any case. */
- if (!v->current_order.IsType(OT_LOADING)) v->time_counter = 0;
+ v->wait_counter = 0;
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
ClrBit(v->flags, VRF_TRAIN_STUCK);
@@ -3396,12 +3388,12 @@ static void TrainController(Train *v, Vehicle *nomove)
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255 - 100;
- if (_settings_game.pf.wait_oneway_signal == 255 || ++v->time_counter < _settings_game.pf.wait_oneway_signal * 20) return;
+ if (_settings_game.pf.wait_oneway_signal == 255 || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return;
} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255 - 10;
- if (_settings_game.pf.wait_twoway_signal == 255 || ++v->time_counter < _settings_game.pf.wait_twoway_signal * 73) {
+ if (_settings_game.pf.wait_twoway_signal == 255 || ++v->wait_counter < _settings_game.pf.wait_twoway_signal * 73) {
DiagDirection exitdir = TrackdirToExitdir(i);
TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);
@@ -3415,7 +3407,7 @@ static void TrainController(Train *v, Vehicle *nomove)
/* If we would reverse but are currently in a PBS block and
* reversing of stuck trains is disabled, don't reverse. */
if (_settings_game.pf.wait_for_pbs_path == 255 && UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
- v->time_counter = 0;
+ v->wait_counter = 0;
return;
}
goto reverse_train_direction;
@@ -3509,7 +3501,7 @@ static void TrainController(Train *v, Vehicle *nomove)
}
if (v->IsFrontEngine()) {
- v->time_counter = 0;
+ v->wait_counter = 0;
/* If we are approching a crossing that is reserved, play the sound now. */
TileIndex crossing = TrainApproachingCrossingTile(v);
@@ -3601,7 +3593,7 @@ invalid_rail:
if (prev != NULL) error("Disconnecting train");
reverse_train_direction:
- v->time_counter = 0;
+ v->wait_counter = 0;
v->cur_speed = 0;
v->subspeed = 0;
ReverseTrainDirection(v);
@@ -3979,7 +3971,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
if (ProcessOrders(v) && CheckReverseTrain(v)) {
- v->time_counter = 0;
+ v->wait_counter = 0;
v->cur_speed = 0;
v->subspeed = 0;
ReverseTrainDirection(v);
@@ -4001,17 +3993,17 @@ static bool TrainLocoHandler(Train *v, bool mode)
/* Handle stuck trains. */
if (!mode && HasBit(v->flags, VRF_TRAIN_STUCK)) {
- ++v->time_counter;
+ ++v->wait_counter;
/* Should we try reversing this tick if still stuck? */
- bool turn_around = v->time_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.wait_for_pbs_path < 255;
+ bool turn_around = v->wait_counter % (_settings_game.pf.wait_for_pbs_path * DAY_TICKS) == 0 && _settings_game.pf.wait_for_pbs_path < 255;
- if (!turn_around && v->time_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == 0) return true;
+ if (!turn_around && v->wait_counter % _settings_game.pf.path_backoff_interval != 0 && v->force_proceed == 0) return true;
if (!TryPathReserve(v)) {
/* Still stuck. */
if (turn_around) ReverseTrainDirection(v);
- if (HasBit(v->flags, VRF_TRAIN_STUCK) && v->time_counter > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) {
+ if (HasBit(v->flags, VRF_TRAIN_STUCK) && v->wait_counter > 2 * _settings_game.pf.wait_for_pbs_path * DAY_TICKS) {
/* Show message to player. */
if (_settings_client.gui.lost_train_warn && v->owner == _local_company) {
SetDParam(0, v->index);
@@ -4021,12 +4013,12 @@ static bool TrainLocoHandler(Train *v, bool mode)
v->index
);
}
- v->time_counter = 0;
+ v->wait_counter = 0;
}
/* Exit if force proceed not pressed, else reset stuck flag anyway. */
if (v->force_proceed == 0) return true;
ClrBit(v->flags, VRF_TRAIN_STUCK);
- v->time_counter = 0;
+ v->wait_counter = 0;
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
}
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 9422db456..6b625f782 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -998,7 +998,7 @@ void VehicleEnterDepot(Vehicle *v)
if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(t->tile);
UpdateSignalsOnSegment(t->tile, INVALID_DIAGDIR, t->owner);
- t->time_counter = 0;
+ t->wait_counter = 0;
ClrBit(t->flags, VRF_TOGGLE_REVERSE);
TrainConsistChanged(t, true);
break;
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index f01a6e935..b032b44e4 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -184,13 +184,8 @@ public:
byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
- /**
- * Multi purpose variable used as counter for:
- * - loading/unloading: ticks to wait before starting next cycle.
- * - aircraft: ticks between each turn to prevent > 45 degree turns.
- * - trains: ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals.
- */
- uint16 time_counter;
+ /** Ticks to wait before starting next cycle. */
+ uint16 load_unload_ticks;
GroupID group_id; ///< Index of group Pool array