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authormiham <miham@openttd.org>2008-01-31 18:44:28 +0000
committermiham <miham@openttd.org>2008-01-31 18:44:28 +0000
commitf3ecaf796e794a7cb87f0b43e298813b31ec83db (patch)
treef5d4dae433f0b697f56551ebf258545e7cc082fd
parenta1c543e064dff7b80265ca1ead07eab7562f09c9 (diff)
downloadopenttd-f3ecaf796e794a7cb87f0b43e298813b31ec83db.tar.xz
(svn r12030) -Update: WebTranslator2 update to 2008-01-31 19:43:58
brazilian_portuguese - 1 changed by tucalipe (1) italian - 2 changed by lorenzodv (2) japanese - 7 fixed by ickoonite (7)
-rw-r--r--src/lang/brazilian_portuguese.txt2
-rw-r--r--src/lang/italian.txt4
-rw-r--r--src/lang/japanese.txt10
3 files changed, 13 insertions, 3 deletions
diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt
index de85b1631..83020b810 100644
--- a/src/lang/brazilian_portuguese.txt
+++ b/src/lang/brazilian_portuguese.txt
@@ -727,7 +727,7 @@ STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desértica.{} Pressione e segure CTRL para removê-la
STR_CREATE_LAKE :{BLACK}Define área com água.{} Faz um canal, a menos se CTRL for pressionado ao nível do mar, neste caso inundará ao redor
-STR_CREATE_RIVER :{BLACK}Inserir rios.
+STR_CREATE_RIVER :{BLACK}Criar Rios
STR_0290_DELETE :{BLACK}Remover
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Remover esta cidade completamente
STR_0292_SAVE_SCENARIO :Salvar cenário
diff --git a/src/lang/italian.txt b/src/lang/italian.txt
index 972830867..5459d644d 100644
--- a/src/lang/italian.txt
+++ b/src/lang/italian.txt
@@ -169,7 +169,7 @@ STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Esci
STR_00C8_YES :{BLACK}Sì
STR_00C9_NO :{BLACK}No
-STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si è sicuri di voler abbandonare la partita e tornare a {STRING}?
+STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si è sicuri di voler uscire da OpenTTD e tornare a {STRING}?
STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
@@ -1070,7 +1070,7 @@ STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Rinnova
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Rinnova solo se disponibile il fondo minimo di {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Durata dei messaggi d'errore: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Mostra la popolazione di una città nell'etichetta del nome: {ORANGE}{STRING}
-STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Alberi invisibili (con edifici trasparenti attivati): {ORANGE}{STRING}
+STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Alberi invisibili: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Generatore terreno: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Originale
diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt
index c22312646..90cf4329d 100644
--- a/src/lang/japanese.txt
+++ b/src/lang/japanese.txt
@@ -15,6 +15,7 @@ STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}平地が必要です
STR_0008_WAITING :{BLACK}到着待ち:{WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
+STR_EN_ROUTE_FROM :{YELLOW}({1:STATION}から運送途中の{0:SHORTCARGO})
STR_000C_ACCEPTS :{BLACK}受入れ貨物:{WHITE}
STR_000D_ACCEPTS :{BLACK}受入れ貨物:{GOLD}
STR_000E :
@@ -724,6 +725,7 @@ STR_028D_PLACE_LIGHTHOUSE :{BLACK}灯台
STR_028E_PLACE_TRANSMITTER :{BLACK}送信機を建設します
STR_028F_DEFINE_DESERT_AREA :{BLACK}砂漠を作成します。{}Control+クリックすると消去します
STR_CREATE_LAKE :{BLACK}。水を作成します。{}通常の使用時に運河を建設します。Controlをクリックすると、海水位にある地域が浸水できます。
+STR_CREATE_RIVER :{BLACK}川を造る
STR_0290_DELETE :{BLACK}破壊
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}この町を完全に破壊します
STR_0292_SAVE_SCENARIO :シナリオを保存
@@ -2334,6 +2336,8 @@ STR_LIVERY_EMU :電動車
STR_LIVERY_PASSENGER_WAGON_STEAM :客車(蒸気動)
STR_LIVERY_PASSENGER_WAGON_DIESEL :客車(ディーゼル動)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :客車(電動)
+STR_LIVERY_PASSENGER_WAGON_MONORAIL :モノレール用乗客車
+STR_LIVERY_PASSENGER_WAGON_MAGLEV :次期浮上式電車用乗客車
STR_LIVERY_FREIGHT_WAGON :貨車
STR_LIVERY_BUS :バス
STR_LIVERY_TRUCK :トラック
@@ -3236,6 +3240,12 @@ STR_PURCHASE_INFO_ALL_TYPES :すべて
STR_PURCHASE_INFO_ALL_BUT :{GOLD}を除いてすべて
STR_PURCHASE_INFO_MAX_TE :{BLACK}最大牽引力:{GOLD}{FORCE}
+########### For showing numbers in widgets
+
+STR_NUM_1 :{BLACK}{SKIP}{NUM}
+STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM}
+STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
+
########### String for New Landscape Generator
STR_GENERATE :{WHITE}作成