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author | peter1138 <peter1138@openttd.org> | 2006-04-02 12:41:01 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-04-02 12:41:01 +0000 |
commit | e9a5ca70e2b04f6df8f719e8649b4a629ba49475 (patch) | |
tree | afed99b5b35d8e21575f3dfc3a5a5e6cf4d7b4c5 | |
parent | 82bfd0520f7d593103e7db39a1296d276c121904 (diff) | |
download | openttd-e9a5ca70e2b04f6df8f719e8649b4a629ba49475.tar.xz |
(svn r4241) - Fix: Perform validation on the error number that a server receives from a client. An invalid value may cause the server to terminate.
-rw-r--r-- | network_server.c | 30 |
1 files changed, 26 insertions, 4 deletions
diff --git a/network_server.c b/network_server.c index fcf460e47..d6aead594 100644 --- a/network_server.c +++ b/network_server.c @@ -26,7 +26,24 @@ static void NetworkHandleCommandQueue(NetworkClientState* cs); void NetworkPopulateCompanyInfo(void); -// Is the network enabled? +/* List of possible network errors, used by PACKET_SERVER_ERROR and PACKET_CLIENT_ERROR */ +static const StringID _network_error_strings[] = { + STR_NETWORK_ERR_CLIENT_GENERAL, + STR_NETWORK_ERR_CLIENT_DESYNC, + STR_NETWORK_ERR_CLIENT_SAVEGAME, + STR_NETWORK_ERR_CLIENT_CONNECTION_LOST, + STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR, + STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED, + STR_NETWORK_ERR_CLIENT_NOT_EXPECTED, + STR_NETWORK_ERR_CLIENT_WRONG_REVISION, + STR_NETWORK_ERR_CLIENT_NAME_IN_USE, + STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD, + STR_NETWORK_ERR_CLIENT_PLAYER_MISMATCH, + STR_NETWORK_ERR_CLIENT_KICKED, + STR_NETWORK_ERR_CLIENT_CHEATER, + STR_NETWORK_ERR_CLIENT_SERVER_FULL, +}; +assert_compile(lengthof(_network_error_strings) == NETWORK_ERROR_END); // ********** // Sending functions @@ -145,10 +162,13 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo char client_name[NETWORK_CLIENT_NAME_LENGTH]; Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR); + + if (error >= lengthof(_network_error_strings)) error = 0; + NetworkSend_uint8(p, error); NetworkSend_Packet(p, cs); - GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + error); + GetString(str, _network_error_strings[error]); // Only send when the current client was in game if (cs->status > STATUS_AUTH) { @@ -882,7 +902,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) // This packets means a client noticed an error and is reporting this // to us. Display the error and report it to the other clients NetworkClientState *new_cs; - byte errorno = NetworkRecv_uint8(cs, p); + NetworkErrorCode errorno = NetworkRecv_uint8(cs, p); char str[100]; char client_name[NETWORK_CLIENT_NAME_LENGTH]; @@ -894,7 +914,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) NetworkGetClientName(client_name, sizeof(client_name), cs); - GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + errorno); + if (errorno >= lengthof(_network_error_strings)) errorno = 0; + + GetString(str, _network_error_strings[errorno]); DEBUG(net, 2)("[NET] %s reported an error and is closing his connection (%s)", client_name, str); |