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authorfrosch <frosch@openttd.org>2012-05-25 16:11:20 +0000
committerfrosch <frosch@openttd.org>2012-05-25 16:11:20 +0000
commitd3a7a5fce0de1c5c5476083450eef1603e353a6c (patch)
tree6868c733586afa2510dbb14db2c00d0cf8ca44ab
parentf57fbe02c837e366bc2481f2da5751b4739f0aa6 (diff)
downloadopenttd-d3a7a5fce0de1c5c5476083450eef1603e353a6c.tar.xz
(svn r24271) -Change: Remove latin abbreviations from english strings.
-rw-r--r--src/lang/english.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 1fdf2b12b..f2864e8a1 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -581,7 +581,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
-STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
+STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters
@@ -1449,7 +1449,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :allowed
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :allowed, custom town layout
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2}
-STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, e.g. lumber mills
+STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :none {RED}(breaks lumber mill)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :only in rain forests
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :everywhere