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author | frosch <frosch@openttd.org> | 2012-05-25 16:11:20 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-05-25 16:11:20 +0000 |
commit | d3a7a5fce0de1c5c5476083450eef1603e353a6c (patch) | |
tree | 6868c733586afa2510dbb14db2c00d0cf8ca44ab | |
parent | f57fbe02c837e366bc2481f2da5751b4739f0aa6 (diff) | |
download | openttd-d3a7a5fce0de1c5c5476083450eef1603e353a6c.tar.xz |
(svn r24271) -Change: Remove latin abbreviations from english strings.
-rw-r--r-- | src/lang/english.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 1fdf2b12b..f2864e8a1 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -581,7 +581,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters @@ -1449,7 +1449,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :allowed STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :allowed, custom town layout STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2} -STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, e.g. lumber mills +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :none {RED}(breaks lumber mill) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :only in rain forests STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :everywhere |